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Golang ICreature.GetType方法代碼示例

本文整理匯總了Golang中pulogic.ICreature.GetType方法的典型用法代碼示例。如果您正苦於以下問題:Golang ICreature.GetType方法的具體用法?Golang ICreature.GetType怎麽用?Golang ICreature.GetType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pulogic.ICreature的用法示例。


在下文中一共展示了ICreature.GetType方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: OnCreatureDisappear

func (n *Npc) OnCreatureDisappear(_creature pul.ICreature, _isLogout bool) {
	// Check if _creature is a Player, otherwise return
	if _creature.GetType() != CTYPE_PLAYER {
		return
	}

	n.RemoveVisibleCreature(_creature)
}
開發者ID:gasperko,項目名稱:pokemon-universe,代碼行數:8,代碼來源:npc.go

示例2: AddVisibleCreature

func (n *Npc) AddVisibleCreature(_creature pul.ICreature) {
	// Check if _creature is a Player, otherwise return
	if _creature.GetType() != CTYPE_PLAYER {
		return
	}

	if _, found := n.VisibleCreatures[_creature.GetUID()]; !found {
		n.VisibleCreatures[_creature.GetUID()] = _creature
	}
}
開發者ID:gasperko,項目名稱:pokemon-universe,代碼行數:10,代碼來源:npc.go

示例3: RemoveVisibleCreature

func (n *Npc) RemoveVisibleCreature(_creature pul.ICreature) {
	// Check if _creature is a Player, otherwise return
	if _creature.GetType() != CTYPE_PLAYER {
		return
	}

	// Check if the player was interacting with this npc
	if n.HasInteractingPlayer(_creature.(*Player)) {
		n.RemoveInteractingPlayer(_creature.(*Player))
	}

	// No need to check if the key actually exists because Go is awesome
	// http://golang.org/doc/effective_go.html#maps
	delete(n.VisibleCreatures, _creature.GetUID())
}
開發者ID:gasperko,項目名稱:pokemon-universe,代碼行數:15,代碼來源:npc.go

示例4: OnCreatureAppear

func (n *Npc) OnCreatureAppear(_creature pul.ICreature, _isLogin bool) {
	// Check if _creature is a Player, otherwise return
	if _creature.GetType() != CTYPE_PLAYER {
		return
	}

	canSeeCreature := CanSeeCreature(n, _creature)
	if !canSeeCreature {
		return
	}

	// We're checking the existence of _creature inside the AddVisibleCreature method
	// so no need to check here
	n.AddVisibleCreature(_creature)
	_creature.AddVisibleCreature(n)
}
開發者ID:gasperko,項目名稱:pokemon-universe,代碼行數:16,代碼來源:npc.go

示例5: OnCreatureMove

func (n *Npc) OnCreatureMove(_creature pul.ICreature, _from pul.ITile, _to pul.ITile, _teleport bool) {
	// Check if _creature is a Player, otherwise return
	if _creature.GetType() != CTYPE_PLAYER {
		return
	}

	canSeeFromTile := CanSeePosition(n.GetPosition(), _from.GetPosition())
	canSeeToTile := CanSeePosition(n.GetPosition(), _to.GetPosition())

	if canSeeFromTile && !canSeeToTile { // Leaving viewport
		n.RemoveVisibleCreature(_creature)
		_creature.RemoveVisibleCreature(n)
	} else if canSeeToTile && !canSeeFromTile { // Entering viewport
		n.AddVisibleCreature(_creature)
		_creature.RemoveVisibleCreature(n)
	} else { // Moving inside viewport
		n.AddVisibleCreature(_creature)
		_creature.AddVisibleCreature(n)
	}
}
開發者ID:gasperko,項目名稱:pokemon-universe,代碼行數:20,代碼來源:npc.go

示例6: AddCreature

func (g *Game) AddCreature(_creature pul.ICreature) {
	// TODO: Maybe only take the creatues from the area the new creature is in. This saves some extra iterating

	g.mutexCreatureList.Lock()
	defer g.mutexCreatureList.Unlock()
	for _, value := range g.Creatures {
		value.OnCreatureAppear(_creature, true)
	}

	g.Creatures[_creature.GetUID()] = _creature

	if _creature.GetType() == CTYPE_PLAYER {
		g.mutexPlayerList.Lock()
		defer g.mutexPlayerList.Unlock()
		g.Players[_creature.GetUID()] = _creature.(*Player)

		// Join default channels
		g.Chat.AddUserToChannel(_creature.(*Player), pnet.CHANNEL_WORLD)
		g.Chat.AddUserToChannel(_creature.(*Player), pnet.CHANNEL_TRADE)
	}
}
開發者ID:gasperko,項目名稱:pokemon-universe,代碼行數:21,代碼來源:game.go

示例7: OnCreatureTurn

func (n *Npc) OnCreatureTurn(_creature pul.ICreature) {
	// Check if _creature is a Player, otherwise return
	if _creature.GetType() != CTYPE_PLAYER {
		return
	}
}
開發者ID:gasperko,項目名稱:pokemon-universe,代碼行數:6,代碼來源:npc.go

示例8: checkForWildEncounter

func (g *Game) checkForWildEncounter(_creature pul.ICreature) {
	if _creature.GetType() == CTYPE_PLAYER {
		// Do some checkin'
	}
}
開發者ID:gasperko,項目名稱:pokemon-universe,代碼行數:5,代碼來源:game.go


注:本文中的pulogic.ICreature.GetType方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。