本文整理匯總了Golang中pulogic.ICreature.GetMovement方法的典型用法代碼示例。如果您正苦於以下問題:Golang ICreature.GetMovement方法的具體用法?Golang ICreature.GetMovement怎麽用?Golang ICreature.GetMovement使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pulogic.ICreature
的用法示例。
在下文中一共展示了ICreature.GetMovement方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: CheckMovement
// CheckMovement checks if a creature can move to this tile
func (t *Tile) CheckMovement(_creature pul.ICreature, _dir int) int {
movement := _creature.GetMovement()
blocking := t.Blocking
if blocking != TILEBLOCK_WALK {
if blocking == TILEBLOCK_BLOCK ||
(blocking == TILEBLOCK_SURF && movement != MOVEMENT_SURF) ||
(blocking == TILEBLOCK_TOP && _dir == DIR_SOUTH) ||
(blocking == TILEBLOCK_BOTTOM && _dir == DIR_NORTH) ||
(blocking == TILEBLOCK_LEFT && _dir == DIR_EAST) ||
(blocking == TILEBLOCK_RIGHT && _dir == DIR_WEST) ||
(blocking == TILEBLOCK_TOPLEFT && (_dir == DIR_EAST || _dir == DIR_SOUTH)) ||
(blocking == TILEBLOCK_TOPRIGHT && (_dir == DIR_WEST || _dir == DIR_SOUTH)) ||
(blocking == TILEBLOCK_BOTTOMLEFT && (_dir == DIR_EAST || _dir == DIR_NORTH)) ||
(blocking == TILEBLOCK_BOTTOMRIGHT && (_dir == DIR_WEST || _dir == DIR_NORTH)) {
return RET_NOTPOSSIBLE
}
}
return RET_NOERROR
}