本文整理匯總了Golang中github.com/veandco/go-sdl2/sdl.Renderer.DrawRects方法的典型用法代碼示例。如果您正苦於以下問題:Golang Renderer.DrawRects方法的具體用法?Golang Renderer.DrawRects怎麽用?Golang Renderer.DrawRects使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/veandco/go-sdl2/sdl.Renderer
的用法示例。
在下文中一共展示了Renderer.DrawRects方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: run
func run() int {
var window *sdl.Window
var renderer *sdl.Renderer
var points []sdl.Point
var rect sdl.Rect
var rects []sdl.Rect
window, err := sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
return 1
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
return 2
}
defer renderer.Destroy()
renderer.Clear()
renderer.SetDrawColor(255, 255, 255, 255)
renderer.DrawPoint(150, 300)
renderer.SetDrawColor(0, 0, 255, 255)
renderer.DrawLine(0, 0, 200, 200)
points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
renderer.SetDrawColor(255, 255, 0, 255)
renderer.DrawLines(points)
rect = sdl.Rect{300, 0, 200, 200}
renderer.SetDrawColor(255, 0, 0, 255)
renderer.DrawRect(&rect)
rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
renderer.SetDrawColor(0, 255, 255, 255)
renderer.DrawRects(rects)
rect = sdl.Rect{250, 250, 200, 200}
renderer.SetDrawColor(0, 255, 0, 255)
renderer.FillRect(&rect)
rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
renderer.SetDrawColor(255, 0, 255, 255)
renderer.FillRects(rects)
renderer.Present()
sdl.Delay(2000)
return 0
}
示例2: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var points []sdl.Point
var rect sdl.Rect
var rects []sdl.Rect
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
renderer.SetDrawColor(255, 255, 255, 255)
renderer.DrawPoint(150, 300)
renderer.SetDrawColor(0, 0, 255, 255)
renderer.DrawLine(0, 0, 200, 200)
points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
renderer.SetDrawColor(255, 255, 0, 255)
renderer.DrawLines(points)
rect = sdl.Rect{300, 0, 200, 200}
renderer.SetDrawColor(255, 0, 0, 255)
renderer.DrawRect(&rect)
rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
renderer.SetDrawColor(0, 255, 255, 255)
renderer.DrawRects(rects)
rect = sdl.Rect{250, 250, 200, 200}
renderer.SetDrawColor(0, 255, 0, 255)
renderer.FillRect(&rect)
rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
renderer.SetDrawColor(255, 0, 255, 255)
renderer.FillRects(rects)
renderer.Present()
sdl.Delay(2000)
renderer.Destroy()
window.Destroy()
}
示例3: run
func run() int {
var window *sdl.Window
var renderer *sdl.Renderer
var points []sdl.Point
var rect sdl.Rect
var rects []sdl.Rect
var err error
sdl.Do(func() {
window, err = sdl.CreateWindow(WindowTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, WindowWidth, WindowHeight, sdl.WINDOW_SHOWN)
})
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
return 1
}
defer func() {
sdl.Do(func() {
window.Destroy()
})
}()
sdl.Do(func() {
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
})
if err != nil {
fmt.Fprint(os.Stderr, "Failed to create renderer: %s\n", err)
return 2
}
sdl.Do(func() {
renderer.Clear()
})
defer func() {
sdl.Do(func() {
renderer.Destroy()
})
}()
go func() {
println("goroutine: A")
}()
sdl.Do(func() {
renderer.SetDrawColor(255, 255, 255, 255)
renderer.DrawPoint(150, 300)
println("queue: A")
})
go func() {
println("goroutine: B")
}()
sdl.Do(func() {
renderer.SetDrawColor(0, 0, 255, 255)
renderer.DrawLine(0, 0, 200, 200)
println("queue: B")
})
go func() {
println("goroutine: C")
}()
sdl.Do(func() {
points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
renderer.SetDrawColor(255, 255, 0, 255)
renderer.DrawLines(points)
println("queue: C")
})
go func() {
println("goroutine: D")
}()
sdl.Do(func() {
rect = sdl.Rect{300, 0, 200, 200}
renderer.SetDrawColor(255, 0, 0, 255)
renderer.DrawRect(&rect)
println("queue: D")
})
go func() {
println("goroutine: E")
}()
sdl.Do(func() {
rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
renderer.SetDrawColor(0, 255, 255, 255)
renderer.DrawRects(rects)
println("queue: E")
})
go func() {
println("goroutine: F")
}()
sdl.Do(func() {
rect = sdl.Rect{250, 250, 200, 200}
renderer.SetDrawColor(0, 255, 0, 255)
renderer.FillRect(&rect)
println("queue: F")
//.........這裏部分代碼省略.........