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Golang State.ToString方法代碼示例

本文整理匯總了Golang中github.com/MobRulesGames/golua.State.ToString方法的典型用法代碼示例。如果您正苦於以下問題:Golang State.ToString方法的具體用法?Golang State.ToString怎麽用?Golang State.ToString使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/MobRulesGames/golua.State的用法示例。


在下文中一共展示了State.ToString方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: LuaPushSmartFunctionTable

func LuaPushSmartFunctionTable(L *lua.State, ft FunctionTable) {
	// Copy it just in case - I can't imagine someone changing it after passing
	// it to this function, but I don't want to take any chances.
	myft := make(FunctionTable)
	for n, f := range ft {
		myft[n] = f
	}
	names := make([]string, len(myft))[0:0]
	for name := range myft {
		names = append(names, name)
	}
	sort.Strings(names)
	valid_selectors := "["
	for i, name := range names {
		if i > 0 {
			valid_selectors += ", "
		}
		valid_selectors += fmt.Sprintf("'%s'", name)
	}
	valid_selectors += "]."

	L.NewTable()
	L.PushString("__index")
	L.PushGoFunction(func(L *lua.State) int {
		name := L.ToString(-1)
		if f, ok := myft[name]; ok {
			f()
		} else {
			base.Error().Printf("'%s' is not a valid selector, valid seletors are %s", name, valid_selectors)
			L.PushNil()
		}
		return 1
	})
	L.SetTable(-3)
}
開發者ID:genbattle,項目名稱:haunts,代碼行數:35,代碼來源:script_utils.go

示例2: LuaIsEntity

func LuaIsEntity(L *lua.State, index int) bool {
	L.PushString("type")
	L.GetTable(index - 1)
	if L.IsNil(-1) {
		L.Pop(1)
		return false
	}
	if L.ToString(-1) == "Entity" {
		L.Pop(1)
		return true
	}
	L.Pop(1)
	return false
}
開發者ID:genbattle,項目名稱:haunts,代碼行數:14,代碼來源:script_utils.go

示例3: LuaEncodeValue

// Encodes a lua value, only bool, number, nil, table, and string can be
// encoded.  If an unencodable value is encountered an error will be
// returned.
func LuaEncodeValue(w io.Writer, L *lua.State, index int) error {
	var err1, err2, err3 error
	switch {
	case L.IsBoolean(index):
		err1 = binary.Write(w, binary.LittleEndian, luaEncBool)
		var v byte = 0
		if L.ToBoolean(index) {
			v = 1
		}
		err2 = binary.Write(w, binary.LittleEndian, v)
	case L.IsNumber(index):
		err1 = binary.Write(w, binary.LittleEndian, luaEncNumber)
		err2 = binary.Write(w, binary.LittleEndian, L.ToNumber(index))
	case L.IsNil(index):
		err1 = binary.Write(w, binary.LittleEndian, luaEncNil)
	case LuaIsEntity(L, index):
		err1 = binary.Write(w, binary.LittleEndian, luaEncEntity)
		L.PushString("id")
		L.GetTable(index - 1)
		err2 = binary.Write(w, binary.LittleEndian, uint64(L.ToInteger(-1)))
		L.Pop(1)
	case L.IsTable(index):
		err1 = binary.Write(w, binary.LittleEndian, luaEncTable)
		err2 = LuaEncodeTable(w, L, index)
	case L.IsString(index):
		err1 = binary.Write(w, binary.LittleEndian, luaEncString)
		str := L.ToString(index)
		err2 = binary.Write(w, binary.LittleEndian, uint32(len(str)))
		err3 = binary.Write(w, binary.LittleEndian, []byte(str))
	default:
		return errors.New(fmt.Sprintf("Cannot encode lua type id == %d.", L.Type(index)))
	}
	switch {
	case err1 != nil:
		return err1
	case err2 != nil:
		return err2
	case err3 != nil:
		return err3
	}
	return nil
}
開發者ID:genbattle,項目名稱:haunts,代碼行數:45,代碼來源:script_utils.go

示例4: LuaStringifyParam

func LuaStringifyParam(L *lua.State, index int) string {
	if L.IsTable(index) {
		str := "table <not implemented> {"
		return str
		first := true
		L.PushNil()
		for L.Next(index-1) != 0 {
			if !first {
				str += ", "
			}
			first = false
			str += fmt.Sprintf("(%s) -> (%s)", LuaStringifyParam(L, -2), LuaStringifyParam(L, -1))
			L.Pop(1)
		}
		return str + "}"
	}
	if L.IsBoolean(index) {
		if L.ToBoolean(index) {
			return "true"
		}
		return "false"
	}
	return L.ToString(index)
}
開發者ID:genbattle,項目名稱:haunts,代碼行數:24,代碼來源:script_utils.go

示例5: LuaCheckParamsOk

func LuaCheckParamsOk(L *lua.State, name string, params ...LuaType) bool {
	fmt.Sprintf("%s(")
	n := L.GetTop()
	if n != len(params) {
		LuaDoError(L, fmt.Sprintf("Got %d parameters to %s.", n, luaMakeSigniature(name, params)))
		return false
	}
	for i := -n; i < 0; i++ {
		ok := false
		switch params[i+n] {
		case LuaInteger:
			ok = L.IsNumber(i)
		case LuaFloat:
			ok = L.IsNumber(i)
		case LuaBoolean:
			ok = L.IsBoolean(i)
		case LuaString:
			ok = L.IsString(i)
		case LuaEntity:
			if L.IsTable(i) {
				L.PushNil()
				for L.Next(i-1) != 0 {
					if L.ToString(-2) == "type" && L.ToString(-1) == "Entity" {
						ok = true
					}
					L.Pop(1)
				}
			}
		case LuaPoint:
			if L.IsTable(i) {
				var x, y bool
				L.PushNil()
				for L.Next(i-1) != 0 {
					if L.ToString(-2) == "X" {
						x = true
					}
					if L.ToString(-2) == "Y" {
						y = true
					}
					L.Pop(1)
				}
				ok = x && y
			}
		case LuaRoom:
			if L.IsTable(i) {
				var floor, room, door bool
				L.PushNil()
				for L.Next(i-1) != 0 {
					switch L.ToString(-2) {
					case "floor":
						floor = true
					case "room":
						room = true
					case "door":
						door = true
					}
					L.Pop(1)
				}
				ok = floor && room && !door
			}
		case LuaDoor:
			if L.IsTable(i) {
				var floor, room, door bool
				L.PushNil()
				for L.Next(i-1) != 0 {
					switch L.ToString(-2) {
					case "floor":
						floor = true
					case "room":
						room = true
					case "door":
						door = true
					}
					L.Pop(1)
				}
				ok = floor && room && door
			}
		case LuaSpawnPoint:
			if L.IsTable(i) {
				L.PushNil()
				for L.Next(i-1) != 0 {
					if L.ToString(-2) == "type" && L.ToString(-1) == "SpawnPoint" {
						ok = true
					}
					L.Pop(1)
				}
			}
		case LuaArray:
			// Make sure that all of the indices 1..length are there, and no others.
			check := make(map[int]int)
			if L.IsTable(i) {
				L.PushNil()
				for L.Next(i-1) != 0 {
					if L.IsNumber(-2) {
						check[L.ToInteger(-2)]++
					} else {
						break
					}
					L.Pop(1)
				}
//.........這裏部分代碼省略.........
開發者ID:genbattle,項目名稱:haunts,代碼行數:101,代碼來源:script_utils.go


注:本文中的github.com/MobRulesGames/golua.State.ToString方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。