本文整理匯總了Golang中github.com/MobRulesGames/golua.State.GetTop方法的典型用法代碼示例。如果您正苦於以下問題:Golang State.GetTop方法的具體用法?Golang State.GetTop怎麽用?Golang State.GetTop使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/MobRulesGames/golua.State
的用法示例。
在下文中一共展示了State.GetTop方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: LuaNumParamsOk
func LuaNumParamsOk(L *lua.State, num_params int, name string) bool {
n := L.GetTop()
if n != num_params {
err_str := fmt.Sprintf("%s expects exactly %d parameters, got %d.", name, num_params, n)
LuaDoError(L, err_str)
return false
}
return true
}
示例2: LuaCheckParamsOk
func LuaCheckParamsOk(L *lua.State, name string, params ...LuaType) bool {
fmt.Sprintf("%s(")
n := L.GetTop()
if n != len(params) {
LuaDoError(L, fmt.Sprintf("Got %d parameters to %s.", n, luaMakeSigniature(name, params)))
return false
}
for i := -n; i < 0; i++ {
ok := false
switch params[i+n] {
case LuaInteger:
ok = L.IsNumber(i)
case LuaFloat:
ok = L.IsNumber(i)
case LuaBoolean:
ok = L.IsBoolean(i)
case LuaString:
ok = L.IsString(i)
case LuaEntity:
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "type" && L.ToString(-1) == "Entity" {
ok = true
}
L.Pop(1)
}
}
case LuaPoint:
if L.IsTable(i) {
var x, y bool
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "X" {
x = true
}
if L.ToString(-2) == "Y" {
y = true
}
L.Pop(1)
}
ok = x && y
}
case LuaRoom:
if L.IsTable(i) {
var floor, room, door bool
L.PushNil()
for L.Next(i-1) != 0 {
switch L.ToString(-2) {
case "floor":
floor = true
case "room":
room = true
case "door":
door = true
}
L.Pop(1)
}
ok = floor && room && !door
}
case LuaDoor:
if L.IsTable(i) {
var floor, room, door bool
L.PushNil()
for L.Next(i-1) != 0 {
switch L.ToString(-2) {
case "floor":
floor = true
case "room":
room = true
case "door":
door = true
}
L.Pop(1)
}
ok = floor && room && door
}
case LuaSpawnPoint:
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "type" && L.ToString(-1) == "SpawnPoint" {
ok = true
}
L.Pop(1)
}
}
case LuaArray:
// Make sure that all of the indices 1..length are there, and no others.
check := make(map[int]int)
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.IsNumber(-2) {
check[L.ToInteger(-2)]++
} else {
break
}
L.Pop(1)
}
//.........這裏部分代碼省略.........