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Golang FloatMatrix.Add方法代碼示例

本文整理匯總了Golang中github.com/henrylee2cn/algorithm/matrix.FloatMatrix.Add方法的典型用法代碼示例。如果您正苦於以下問題:Golang FloatMatrix.Add方法的具體用法?Golang FloatMatrix.Add怎麽用?Golang FloatMatrix.Add使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/henrylee2cn/algorithm/matrix.FloatMatrix的用法示例。


在下文中一共展示了FloatMatrix.Add方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: _TestPartition1Dh

func _TestPartition1Dh(t *testing.T) {
	var AL, AR, A0, a1, A2 matrix.FloatMatrix
	A := matrix.FloatZeros(1, 6)
	partition1x2(&AL, &AR, A, 0, pRIGHT)
	t.Logf("m(AL)=%d, m(AR)=%d\n", AL.Cols(), AR.Cols())
	for AL.Cols() < A.Cols() {
		AR.Add(1.0)
		t.Logf("m(AR)=%d; %v\n", AR.Cols(), AR)
		repartition1x2to1x3(&AL, &A0, &a1, &A2, A, 1, pRIGHT)
		t.Logf("m(A0)=%d, m(A2)=%d, a1=%.1f\n", A0.Cols(), A2.Cols(), a1.Float())
		continue1x3to1x2(&AL, &AR, &A0, &a1, A, pRIGHT)
	}
}
開發者ID:sguzwf,項目名稱:algorithm,代碼行數:13,代碼來源:simple_test.go

示例2: F1

func (F *cpProg) F1(xa MatrixVariable) (f MatrixVariable, Df MatrixVarDf, err error) {
	f = nil
	Df = nil
	err = nil
	x, x_ok := xa.(*epigraph)
	if !x_ok {
		err = errors.New("'x' argument not an epigraph")
	}
	var f0, Df0 *matrix.FloatMatrix
	f0, Df0, err = F.convexF.F1(x.m())
	if err != nil {
		fmt.Printf("'cpProg.F1' error: %v\n%s\n", err, x)
		return
	}
	f0.Add(-x.t(), 0)
	f = &matrixVar{f0}
	Df = &epigraphDf{Df0}
	return
}
開發者ID:sguzwf,項目名稱:algorithm,代碼行數:19,代碼來源:cp.go

示例3: F2

func (F *cpProg) F2(xa MatrixVariable, z *matrix.FloatMatrix) (f MatrixVariable, Df MatrixVarDf, H MatrixVarH, err error) {
	f = nil
	Df = nil
	H = nil
	err = nil
	x, x_ok := xa.(*epigraph)
	if !x_ok {
		err = errors.New("'x' argument not an epigraph")
		return
	}
	var f0, Df0, H0 *matrix.FloatMatrix
	f0, Df0, H0, err = F.convexF.F2(x.m(), z)
	if err != nil {
		return
	}
	f0.Add(-x.t(), 0)
	f = &matrixVar{f0}
	Df = &epigraphDf{Df0}
	H = &epigraphH{H0}
	return
}
開發者ID:sguzwf,項目名稱:algorithm,代碼行數:21,代碼來源:cp.go

示例4: _TestPartition2D

func _TestPartition2D(t *testing.T) {
	var ATL, ATR, ABL, ABR, As matrix.FloatMatrix
	var A00, a01, A02, a10, a11, a12, A20, a21, A22 matrix.FloatMatrix

	A := matrix.FloatZeros(6, 6)
	As.SubMatrixOf(A, 1, 1, 4, 4)
	As.SetIndexes(1.0)
	partition2x2(&ATL, &ATR, &ABL, &ABR, &As, 0)
	t.Logf("ATL:\n%v\n", &ATL)

	for ATL.Rows() < As.Rows() {
		repartition2x2to3x3(&ATL,
			&A00, &a01, &A02,
			&a10, &a11, &a12,
			&A20, &a21, &A22, &As, 1)
		t.Logf("m(a12)=%d [%d], m(a11)=%d\n", a12.Cols(), a12.NumElements(), a11.NumElements())
		a11.Add(1.0)
		a21.Add(-2.0)

		continue3x3to2x2(&ATL, &ATR, &ABL, &ABR, &A00, &a11, &A22, &As)
	}
	t.Logf("A:\n%v\n", A)
}
開發者ID:sguzwf,項目名稱:algorithm,代碼行數:23,代碼來源:simple_test.go

示例5: unblockedLUpiv

// unblocked LU decomposition with pivots: FLAME LU variant 3
func unblockedLUpiv(A *matrix.FloatMatrix, p *pPivots) error {
	var err error
	var ATL, ATR, ABL, ABR matrix.FloatMatrix
	var A00, a01, A02, a10, a11, a12, A20, a21, A22 matrix.FloatMatrix
	var AL, AR, A0, a1, A2, aB1, AB0 matrix.FloatMatrix
	var pT, pB, p0, p1, p2 pPivots

	err = nil
	partition2x2(
		&ATL, &ATR,
		&ABL, &ABR, A, 0, 0, pTOPLEFT)
	partition1x2(
		&AL, &AR, A, 0, pLEFT)
	partitionPivot2x1(
		&pT,
		&pB, p, 0, pTOP)

	for ATL.Rows() < A.Rows() && ATL.Cols() < A.Cols() {
		repartition2x2to3x3(&ATL,
			&A00, &a01, &A02,
			&a10, &a11, &a12,
			&A20, &a21, &A22 /**/, A, 1, pBOTTOMRIGHT)
		repartition1x2to1x3(&AL,
			&A0, &a1, &A2 /**/, A, 1, pRIGHT)
		repartPivot2x1to3x1(&pT,
			&p0, &p1, &p2 /**/, p, 1, pBOTTOM)

		// apply previously computed pivots
		applyPivots(&a1, &p0)

		// a01 = trilu(A00) \ a01 (TRSV)
		MVSolveTrm(&a01, &A00, 1.0, LOWER|UNIT)
		// a11 = a11 - a10 *a01
		a11.Add(Dot(&a10, &a01, -1.0))
		// a21 = a21 -A20*a01
		MVMult(&a21, &A20, &a01, -1.0, 1.0, NOTRANS)

		// pivot index on current column [a11, a21].T
		aB1.SubMatrixOf(&ABR, 0, 0, ABR.Rows(), 1)
		pivotIndex(&aB1, &p1)

		// pivots to current column
		applyPivots(&aB1, &p1)

		// a21 = a21 / a11
		InvScale(&a21, a11.Float())

		// apply pivots to previous columns
		AB0.SubMatrixOf(&ABL, 0, 0)
		applyPivots(&AB0, &p1)
		// scale last pivots to origin matrix row numbers
		p1.pivots[0] += ATL.Rows()

		continue3x3to2x2(
			&ATL, &ATR,
			&ABL, &ABR, &A00, &a11, &A22, A, pBOTTOMRIGHT)
		continue1x3to1x2(
			&AL, &AR, &A0, &a1, A, pRIGHT)
		contPivot3x1to2x1(
			&pT,
			&pB, &p0, &p1, p, pBOTTOM)
	}
	if ATL.Cols() < A.Cols() {
		applyPivots(&ATR, p)
		SolveTrm(&ATR, &ATL, 1.0, LEFT|UNIT|LOWER)
	}
	return err
}
開發者ID:sguzwf,項目名稱:algorithm,代碼行數:69,代碼來源:lu.go

示例6: coneqp_solver


//.........這裏部分代碼省略.........

	if G == nil {
		err = errors.New("'G' must be non-nil MatrixG interface.")
		return
	}
	fG := func(x, y MatrixVariable, alpha, beta float64, trans la.Option) error {
		return G.Gf(x, y, alpha, beta, trans)
	}

	// Check A and set defaults if it is nil
	fA := func(x, y MatrixVariable, alpha, beta float64, trans la.Option) error {
		return A.Af(x, y, alpha, beta, trans)
	}

	// Check b and set defaults if it is nil
	if b == nil {
		err = errors.New("'b' must be non-nil MatrixVariable interface.")
		return
	}

	// kktsolver(W) returns a routine for solving 3x3 block KKT system
	//
	//     [ 0   A'  G'*W^{-1} ] [ ux ]   [ bx ]
	//     [ A   0   0         ] [ uy ] = [ by ].
	//     [ G   0   -W'       ] [ uz ]   [ bz ]

	if kktsolver == nil {
		err = errors.New("nil kktsolver not allowed.")
		return
	}

	ws3 := matrix.FloatZeros(cdim, 1)
	wz3 := matrix.FloatZeros(cdim, 1)
	checkpnt.AddMatrixVar("ws3", ws3)
	checkpnt.AddMatrixVar("wz3", wz3)

	//
	res := func(ux, uy MatrixVariable, uz, us *matrix.FloatMatrix, vx, vy MatrixVariable, vz, vs *matrix.FloatMatrix, W *sets.FloatMatrixSet, lmbda *matrix.FloatMatrix) (err error) {
		// Evaluates residual in Newton equations:
		//
		//      [ vx ]    [ vx ]   [ 0     ]   [ P  A'  G' ]   [ ux        ]
		//      [ vy ] := [ vy ] - [ 0     ] - [ A  0   0  ] * [ uy        ]
		//      [ vz ]    [ vz ]   [ W'*us ]   [ G  0   0  ]   [ W^{-1}*uz ]
		//
		//      vs := vs - lmbda o (uz + us).

		// vx := vx - P*ux - A'*uy - G'*W^{-1}*uz
		minor := checkpnt.MinorTop()
		checkpnt.Check("00res", minor)
		fP(ux, vx, -1.0, 1.0)
		fA(uy, vx, -1.0, 1.0, la.OptTrans)
		blas.Copy(uz, wz3)
		scale(wz3, W, true, false)
		fG(&matrixVar{wz3}, vx, -1.0, 1.0, la.OptTrans)
		// vy := vy - A*ux
		fA(ux, vy, -1.0, 1.0, la.OptNoTrans)
		checkpnt.Check("50res", minor)

		// vz := vz - G*ux - W'*us
		fG(ux, &matrixVar{vz}, -1.0, 1.0, la.OptNoTrans)
		blas.Copy(us, ws3)
		scale(ws3, W, true, false)
		blas.AxpyFloat(ws3, vz, -1.0)

		// vs := vs - lmbda o (uz + us)
		blas.Copy(us, ws3)
開發者ID:sguzwf,項目名稱:algorithm,代碼行數:67,代碼來源:coneqp.go


注:本文中的github.com/henrylee2cn/algorithm/matrix.FloatMatrix.Add方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。