本文整理匯總了Golang中github.com/hajimehoshi/ebiten/internal/opengl.Context.NewBuffer方法的典型用法代碼示例。如果您正苦於以下問題:Golang Context.NewBuffer方法的具體用法?Golang Context.NewBuffer怎麽用?Golang Context.NewBuffer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/hajimehoshi/ebiten/internal/opengl.Context
的用法示例。
在下文中一共展示了Context.NewBuffer方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: reset
func (s *openGLState) reset(context *opengl.Context) error {
if err := context.Reset(); err != nil {
return err
}
s.lastProgram = zeroProgram
s.lastProjectionMatrix = nil
s.lastColorMatrix = nil
s.lastColorMatrixTranslation = nil
if s.arrayBuffer != zeroBuffer {
context.DeleteBuffer(s.arrayBuffer)
}
if s.indexBufferQuads != zeroBuffer {
context.DeleteBuffer(s.indexBufferQuads)
}
if s.programTexture != zeroProgram {
context.DeleteProgram(s.programTexture)
}
shaderVertexModelviewNative, err := context.NewShader(opengl.VertexShader, shader(context, shaderVertexModelview))
if err != nil {
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
}
defer context.DeleteShader(shaderVertexModelviewNative)
shaderFragmentTextureNative, err := context.NewShader(opengl.FragmentShader, shader(context, shaderFragmentTexture))
if err != nil {
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
}
defer context.DeleteShader(shaderFragmentTextureNative)
s.programTexture, err = context.NewProgram([]opengl.Shader{
shaderVertexModelviewNative,
shaderFragmentTextureNative,
})
if err != nil {
return err
}
s.arrayBuffer = theArrayBufferLayout.newArrayBuffer(context)
indices := make([]uint16, 6*maxQuads)
for i := uint16(0); i < maxQuads; i++ {
indices[6*i+0] = 4*i + 0
indices[6*i+1] = 4*i + 1
indices[6*i+2] = 4*i + 2
indices[6*i+3] = 4*i + 1
indices[6*i+4] = 4*i + 2
indices[6*i+5] = 4*i + 3
}
s.indexBufferQuads = context.NewBuffer(opengl.ElementArrayBuffer, indices, opengl.StaticDraw)
return nil
}
示例2: newArrayBuffer
func (a *arrayBufferLayout) newArrayBuffer(c *opengl.Context) opengl.Buffer {
return c.NewBuffer(opengl.ArrayBuffer, a.totalBytes()*4*maxQuads, opengl.DynamicDraw)
}