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Golang Context.NewProgram方法代碼示例

本文整理匯總了Golang中github.com/hajimehoshi/ebiten/internal/graphics/opengl.Context.NewProgram方法的典型用法代碼示例。如果您正苦於以下問題:Golang Context.NewProgram方法的具體用法?Golang Context.NewProgram怎麽用?Golang Context.NewProgram使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/hajimehoshi/ebiten/internal/graphics/opengl.Context的用法示例。


在下文中一共展示了Context.NewProgram方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: initialize

func initialize(c *opengl.Context) error {
	shaderVertexModelviewNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexModelview))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderVertexModelviewNative)

	shaderVertexColorNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexColor))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderVertexColorNative)

	shaderVertexColorLineNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexColorLine))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderVertexColorLineNative)

	shaderFragmentTextureNative, err := c.NewShader(c.FragmentShader, shader(c, shaderFragmentTexture))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderFragmentTextureNative)

	shaderFragmentSolidNative, err := c.NewShader(c.FragmentShader, shader(c, shaderFragmentSolid))
	if err != nil {
		return err
	}
	defer c.DeleteShader(shaderFragmentSolidNative)

	programTexture, err = c.NewProgram([]opengl.Shader{
		shaderVertexModelviewNative,
		shaderFragmentTextureNative,
	})
	if err != nil {
		return err
	}

	programSolidRect, err = c.NewProgram([]opengl.Shader{
		shaderVertexColorNative,
		shaderFragmentSolidNative,
	})
	if err != nil {
		return err
	}

	programSolidLine, err = c.NewProgram([]opengl.Shader{
		shaderVertexColorLineNative,
		shaderFragmentSolidNative,
	})
	if err != nil {
		return err
	}

	// 16 [bytse] is an arbitrary number which seems enough to draw anything. Fix this if necessary.
	const stride = 16
	c.NewBuffer(c.ArrayBuffer, 4*stride*quadsMaxNum, c.DynamicDraw)

	indices := make([]uint16, 6*quadsMaxNum)
	for i := uint16(0); i < quadsMaxNum; i++ {
		indices[6*i+0] = 4*i + 0
		indices[6*i+1] = 4*i + 1
		indices[6*i+2] = 4*i + 2
		indices[6*i+3] = 4*i + 1
		indices[6*i+4] = 4*i + 2
		indices[6*i+5] = 4*i + 3
	}
	indexBufferQuads = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)

	indices = make([]uint16, indicesNum)
	for i := 0; i < len(indices); i++ {
		indices[i] = uint16(i)
	}
	indexBufferLines = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)

	return nil
}
開發者ID:DrJosh9000,項目名稱:ebiten,代碼行數:78,代碼來源:program.go


注:本文中的github.com/hajimehoshi/ebiten/internal/graphics/opengl.Context.NewProgram方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。