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Golang Builder.PrependInt16Slot方法代碼示例

本文整理匯總了Golang中github.com/google/flatbuffers/go.Builder.PrependInt16Slot方法的典型用法代碼示例。如果您正苦於以下問題:Golang Builder.PrependInt16Slot方法的具體用法?Golang Builder.PrependInt16Slot怎麽用?Golang Builder.PrependInt16Slot使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/google/flatbuffers/go.Builder的用法示例。


在下文中一共展示了Builder.PrependInt16Slot方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: MonsterAddHp

func MonsterAddHp(builder *flatbuffers.Builder, hp int16)     { builder.PrependInt16Slot(2, hp, 100) }
開發者ID:BlueBrain,項目名稱:flatbuffers,代碼行數:1,代碼來源:Monster.go

示例2: MonsterAddMana

func MonsterAddMana(builder *flatbuffers.Builder, mana int16) { builder.PrependInt16Slot(1, mana, 150) }
開發者ID:BlueBrain,項目名稱:flatbuffers,代碼行數:1,代碼來源:Monster.go

示例3: WeaponAddDamage

func WeaponAddDamage(builder *flatbuffers.Builder, damage int16) {
	builder.PrependInt16Slot(1, damage, 0)
}
開發者ID:dictav,項目名稱:go-flatbuffers,代碼行數:3,代碼來源:Weapon.go

示例4: CheckByteLayout


//.........這裏部分代碼省略.........
	// test 8: vtable with one true bool
	b = flatbuffers.NewBuilder(0)
	check([]byte{})
	b.StartObject(1)
	check([]byte{})
	b.PrependBoolSlot(0, true, false)
	b.EndObject()
	check([]byte{
		6, 0, // vtable bytes
		8, 0, // length of object including vtable offset
		7, 0, // start of bool value
		6, 0, 0, 0, // offset for start of vtable (int32)
		0, 0, 0, // padded to 4 bytes
		1, // bool value
	})

	// test 9: vtable with one default bool
	b = flatbuffers.NewBuilder(0)
	check([]byte{})
	b.StartObject(1)
	check([]byte{})
	b.PrependBoolSlot(0, false, false)
	b.EndObject()
	check([]byte{
		6, 0, // vtable bytes
		4, 0, // end of object from here
		0, 0, // entry 1 is zero
		6, 0, 0, 0, // offset for start of vtable (int32)
	})

	// test 10: vtable with one int16
	b = flatbuffers.NewBuilder(0)
	b.StartObject(1)
	b.PrependInt16Slot(0, 0x789A, 0)
	b.EndObject()
	check([]byte{
		6, 0, // vtable bytes
		8, 0, // end of object from here
		6, 0, // offset to value
		6, 0, 0, 0, // offset for start of vtable (int32)
		0, 0, // padding to 4 bytes
		0x9A, 0x78,
	})

	// test 11: vtable with two int16
	b = flatbuffers.NewBuilder(0)
	b.StartObject(2)
	b.PrependInt16Slot(0, 0x3456, 0)
	b.PrependInt16Slot(1, 0x789A, 0)
	b.EndObject()
	check([]byte{
		8, 0, // vtable bytes
		8, 0, // end of object from here
		6, 0, // offset to value 0
		4, 0, // offset to value 1
		8, 0, 0, 0, // offset for start of vtable (int32)
		0x9A, 0x78, // value 1
		0x56, 0x34, // value 0
	})

	// test 12: vtable with int16 and bool
	b = flatbuffers.NewBuilder(0)
	b.StartObject(2)
	b.PrependInt16Slot(0, 0x3456, 0)
	b.PrependBoolSlot(1, true, false)
	b.EndObject()
開發者ID:bunnyblue,項目名稱:flatbuffers,代碼行數:67,代碼來源:go_test.go

示例5: WeaponAddHp

func WeaponAddHp(builder *flatbuffers.Builder, hp int16)          { builder.PrependInt16Slot(1, hp, 150) }
開發者ID:leo-lu,項目名稱:GO,代碼行數:1,代碼來源:Weapon.go


注:本文中的github.com/google/flatbuffers/go.Builder.PrependInt16Slot方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。