本文整理匯總了Golang中github.com/google/flatbuffers/go.Builder.CreateByteString方法的典型用法代碼示例。如果您正苦於以下問題:Golang Builder.CreateByteString方法的具體用法?Golang Builder.CreateByteString怎麽用?Golang Builder.CreateByteString使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/google/flatbuffers/go.Builder
的用法示例。
在下文中一共展示了Builder.CreateByteString方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: MakeMonster
func MakeMonster(builder *flatbuffers.Builder) []byte {
builder.Reset()
name := []byte("One Sample Monster")
name_position := builder.CreateByteString(name)
example.MonsterStart(builder)
example.MonsterAddPos(builder, example.CreateVec3(builder, 1.0, 2.0, 3.0))
example.MonsterAddHp(builder, 80)
example.MonsterAddName(builder, name_position)
monster_position := example.MonsterEnd(builder)
builder.Finish(monster_position)
return builder.Bytes[builder.Head():]
}
示例2: MakeUser
// main.go part 2 of 4
func MakeUser(b *flatbuffers.Builder, name []byte, id uint64) []byte {
// re-use the already-allocated Builder:
b.Reset()
// create the name object and get its offset:
name_position := b.CreateByteString(name)
// write the User object:
users.UserStart(b)
users.UserAddName(b, name_position)
users.UserAddId(b, id)
user_position := users.UserEnd(b)
// finish the write operations by our User the root object:
b.Finish(user_position)
// return the byte slice containing encoded data:
return b.Bytes[b.Head():]
}
示例3: CheckByteLayout
//.........這裏部分代碼省略.........
b = flatbuffers.NewBuilder(0)
b.StartVector(flatbuffers.SizeUint16, 2, 1)
check([]byte{}) // align to 4bytes
b.PrependUint16(0xABCD)
check([]byte{0xCD, 0xAB})
b.PrependUint16(0xDCBA)
check([]byte{0xBA, 0xDC, 0xCD, 0xAB})
b.EndVector(2)
check([]byte{2, 0, 0, 0, 0xBA, 0xDC, 0xCD, 0xAB})
// test 6: CreateString
b = flatbuffers.NewBuilder(0)
b.CreateString("foo")
check([]byte{3, 0, 0, 0, 'f', 'o', 'o', 0}) // 0-terminated, no pad
b.CreateString("moop")
check([]byte{4, 0, 0, 0, 'm', 'o', 'o', 'p', 0, 0, 0, 0, // 0-terminated, 3-byte pad
3, 0, 0, 0, 'f', 'o', 'o', 0})
// test 6b: CreateString unicode
b = flatbuffers.NewBuilder(0)
// These characters are chinese from blog.golang.org/strings
// We use escape codes here so that editors without unicode support
// aren't bothered:
uni_str := "\u65e5\u672c\u8a9e"
b.CreateString(uni_str)
check([]byte{9, 0, 0, 0, 230, 151, 165, 230, 156, 172, 232, 170, 158, 0, // null-terminated, 2-byte pad
0, 0})
// test 6c: CreateByteString
b = flatbuffers.NewBuilder(0)
b.CreateByteString([]byte("foo"))
check([]byte{3, 0, 0, 0, 'f', 'o', 'o', 0}) // 0-terminated, no pad
b.CreateByteString([]byte("moop"))
check([]byte{4, 0, 0, 0, 'm', 'o', 'o', 'p', 0, 0, 0, 0, // 0-terminated, 3-byte pad
3, 0, 0, 0, 'f', 'o', 'o', 0})
// test 7: empty vtable
b = flatbuffers.NewBuilder(0)
b.StartObject(0)
check([]byte{})
b.EndObject()
check([]byte{4, 0, 4, 0, 4, 0, 0, 0})
// test 8: vtable with one true bool
b = flatbuffers.NewBuilder(0)
check([]byte{})
b.StartObject(1)
check([]byte{})
b.PrependBoolSlot(0, true, false)
b.EndObject()
check([]byte{
6, 0, // vtable bytes
8, 0, // length of object including vtable offset
7, 0, // start of bool value
6, 0, 0, 0, // offset for start of vtable (int32)
0, 0, 0, // padded to 4 bytes
1, // bool value
})
// test 9: vtable with one default bool
b = flatbuffers.NewBuilder(0)
check([]byte{})
b.StartObject(1)