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Golang glue.Socket類代碼示例

本文整理匯總了Golang中github.com/desertbit/glue.Socket的典型用法代碼示例。如果您正苦於以下問題:Golang Socket類的具體用法?Golang Socket怎麽用?Golang Socket使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了Socket類的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: HandleSocket

func HandleSocket(s *glue.Socket) {
	s.OnClose(func() {
		err := UnsubscribeAll(s)
		if err != nil {
			log.Print(err)
		}
	})

	s.OnRead(func(data string) {
		fields := strings.Fields(data)
		if len(fields) == 0 {
			return
		}
		switch fields[0] {
		case "watch":
			if len(fields) != 2 {
				return
			}
			err := Subscribe(s, fields[1])
			if err != nil {
				log.Print(err)
			}

		case "touch":
			if len(fields) != 4 {
				return
			}
			err := Emit(fields[1], "touch:"+fields[2]+","+fields[3])
			if err != nil {
				log.Print(err)
			}
		}
	})
}
開發者ID:hjr265,項目名稱:tonesa,代碼行數:34,代碼來源:hub.go

示例2: HandleSocket

func (h *Hub) HandleSocket(sock *glue.Socket) {
	sock.OnClose(func() {
		h.nexus.detach(sock)
	})

	sock.OnRead(func(data string) {
		fields := strings.SplitN(data, " ", 2)
		if len(fields) != 2 {
			return
		}
		switch fields[0] {
		case "attach":
			h.attachInCh <- AttachIn{
				Socket: sock,
				Token:  fields[1],
			}

		case "change":
			data := ChangeData{}
			err := json.Unmarshal([]byte(fields[1]), &data)
			if err != nil {
				h.sendError(sock, "bad request")
				return
			}

			h.changeInCh <- ChangeIn{
				Socket: sock,
				Change: data.Change(),
			}
		}
	})
}
開發者ID:FurqanSoftware,項目名稱:papyrus,代碼行數:32,代碼來源:hub.go

示例3: ConnectPlayer

// ConnectPlayer handles connecting a new player to the game
func (s *Server) ConnectPlayer(socket *glue.Socket) {
	// Logging
	log15.Debug("socket connected", "address", socket.RemoteAddr())
	socket.OnClose(func() {
		log15.Debug("socket closed", "address", socket.RemoteAddr())
	})

	// Attempt to allocate free player Slot
	if slot := s.nextSlot(); slot != -1 {
		log15.Info("Accepting new player connection", "slot", slot)
		s.ConnectedPlayers[slot] = &Player{
			Server: s,
			Slot:   slot,
			Socket: socket,
		}
		s.ConnectedPlayers[slot].Socket.OnClose(func() {
			log15.Debug("socket closed", "address", socket.RemoteAddr())
			s.DisconnectPlayer(slot)
		})
		s.NumConnectedPlayers++
		s.ConnectedPlayers[slot].Socket.Write(msg.SConnected)
		s.ConnectedPlayers[slot].Socket.Write(msg.SDisplayMessage + ":Press [SPACEBAR] To Spawn!")
		go s.ConnectedPlayers[slot].ReadLoop()

	} else {
		// No free slots available
		log15.Info("Rejecting new player connection: Server is full!")
		socket.Write(msg.SGameFull)
	}
}
開發者ID:alecdwm,項目名稱:webtron,代碼行數:31,代碼來源:server.go

示例4: onNewSocket

func onNewSocket(s *glue.Socket) {
	// Set a function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		log.Printf("socket closed with remote address: %s", s.RemoteAddr())
	})

	// Set a function which is triggered during each received message.
	s.OnRead(func(data string) {
		// Echo the received data back to the client.
		s.Write(data)
	})

	// Send a welcome string to the client.
	s.Write("Hello Client")
}
開發者ID:ljgago,項目名稱:glue,代碼行數:15,代碼來源:main.go

示例5: readLoop

func readLoop(s *glue.Socket) {
	for {
		// Wait for available data.
		// Optional: pass a timeout duration to read.
		data, err := s.Read()
		if err != nil {
			// Just return and release this goroutine if the socket was closed.
			if err == glue.ErrSocketClosed {
				return
			}

			log.Printf("read error: %v", err)
			continue
		}

		// Echo the received data back to the client.
		s.Write(data)
	}
}
開發者ID:e4x,項目名稱:glue,代碼行數:19,代碼來源:main.go

示例6: onNewSocket

func onNewSocket(s *glue.Socket) {
	s.OnRead(func(data string) {
		// Echo back.
		s.Write(data)
	})

	s.OnClose(func() {
		println("closed")
	})

	s.Write("Hello Client")
}
開發者ID:gitter-badger,項目名稱:glue,代碼行數:12,代碼來源:sample.go

示例7: onNewSocket

func onNewSocket(s *glue.Socket) {
	// Set a function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		log.Printf("socket closed with remote address: %s", s.RemoteAddr())
	})

	// Discard all reads.
	// If received data is not discarded, then the read buffer will block as soon
	// as it is full, which will also block the keep-alive mechanism of the socket.
	// The result would be a closed socket...
	s.DiscardRead()

	// Send a welcome string to the client.
	s.Write("Hello Client")
}
開發者ID:e4x,項目名稱:glue,代碼行數:15,代碼來源:main.go

示例8: onNewSocket

// onNewSocket is triggered as soon as a new socket connects.
func onNewSocket(s *glue.Socket) {
	// Create the BitMonster Socket value.
	socket := &Socket{
		socket:        s,
		chanCall:      s.Channel(channelCall),
		chanEvent:     s.Channel(channelEvent),
		values:        make(map[interface{}]interface{}),
		valueTimeouts: make(map[interface{}]*time.Timer),
	}

	// Save itself to the glue Value.
	s.Value = socket

	// Set the emitter.
	// Create a new emitter, set the recover function and the max listeners.
	socket.emitter = emission.NewEmitter().
		RecoverWith(recoverEmitter).
		SetMaxListeners(emitterMaxListeners)

	// We won't read any data from the socket itself.
	// Discard the received data!
	s.DiscardRead()

	// Set the function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		onCloseSocket(socket)
	})

	// Prepare the call channel.
	socket.chanCall.OnRead(func(data string) {
		// Trigger the call request.
		handleCallRequest(socket, data)
	})

	// Prepare the event channel.
	socket.chanEvent.OnRead(func(data string) {
		// Trigger the event request.
		handleEventRequest(socket, data)
	})

	// Trigger the event.
	emitter.Emit(emitterOnNewSocket, socket)
}
開發者ID:desertbit,項目名稱:bitmonster,代碼行數:44,代碼來源:socket.go

示例9: sendError

func (h *Hub) sendError(sock *glue.Socket, msg string) {
	sock.Write("error " + strconv.Quote(msg))
}
開發者ID:FurqanSoftware,項目名稱:papyrus,代碼行數:3,代碼來源:hub.go


注:本文中的github.com/desertbit/glue.Socket類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。