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C# CultureInfo.CurrentUICulture屬性代碼示例

本文整理匯總了C#中System.Globalization.CultureInfo.CurrentUICulture屬性的典型用法代碼示例。如果您正苦於以下問題:C# CultureInfo.CurrentUICulture屬性的具體用法?C# CultureInfo.CurrentUICulture怎麽用?C# CultureInfo.CurrentUICulture使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在System.Globalization.CultureInfo的用法示例。


在下文中一共展示了CultureInfo.CurrentUICulture屬性的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Main

//引入命名空間
using System;
using System.Globalization;
using System.Threading;

public class Example
{
   public static void Main()  
   {
      // Display the name of the current thread culture.
      Console.WriteLine("CurrentCulture is {0}.", CultureInfo.CurrentCulture.Name);

      // Change the current culture to th-TH.
      CultureInfo.CurrentCulture = new CultureInfo("th-TH", false);
      Console.WriteLine("CurrentCulture is now {0}.", CultureInfo.CurrentCulture.Name);

      // Display the name of the current UI culture.
      Console.WriteLine("CurrentUICulture is {0}.", CultureInfo.CurrentUICulture.Name);

      // Change the current UI culture to ja-JP.
      CultureInfo.CurrentUICulture = new CultureInfo( "ja-JP", false );
      Console.WriteLine("CurrentUICulture is now {0}.", CultureInfo.CurrentUICulture.Name);
   }
}
開發者ID:.NET開發者,項目名稱:System.Globalization,代碼行數:24,代碼來源:CultureInfo.CurrentUICulture

輸出:

CurrentCulture is en-US.
CurrentCulture is now th-TH.
CurrentUICulture is en-US.
CurrentUICulture is now ja-JP.

示例2: Main

//引入命名空間
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;

[assembly:TargetFramework(".NETFramework,Version=v4.6")]

public class Example
{
   public static async Task Main()
   {
      var tasks = new List<Task>();
      Console.WriteLine("The current UI culture is {0}", 
                        Thread.CurrentThread.CurrentUICulture.Name);
      Thread.CurrentThread.CurrentUICulture = new CultureInfo("pt-BR");
      // Change the current UI culture to Portuguese (Brazil).
      Console.WriteLine("Current UI culture changed to {0}",
                        Thread.CurrentThread.CurrentUICulture.Name);
      Console.WriteLine("Application thread is thread {0}",
                        Thread.CurrentThread.ManagedThreadId);
      // Launch six tasks and display their current culture.
      for (int ctr = 0; ctr <= 5; ctr++)
         tasks.Add(Task.Run( () => {
                               Console.WriteLine("UI Culture of task {0} on thread {1} is {2}",
                                                 Task.CurrentId, 
                                                 Thread.CurrentThread.ManagedThreadId,
                                                 Thread.CurrentThread.CurrentUICulture.Name);
                            } ));                     

      await Task.WhenAll(tasks.ToArray());
   }
}
開發者ID:.NET開發者,項目名稱:System.Globalization,代碼行數:35,代碼來源:CultureInfo.CurrentUICulture

輸出:

The current culture is en-US
Current culture changed to pt-BR
Application thread is thread 9
Culture of task 2 on thread 11 is pt-BR
Culture of task 1 on thread 10 is pt-BR
Culture of task 3 on thread 11 is pt-BR
Culture of task 5 on thread 11 is pt-BR
Culture of task 6 on thread 11 is pt-BR
Culture of task 4 on thread 10 is pt-BR

示例3: Main

//引入命名空間
using System;
using System.Globalization;

public class Example
{
   public static void Main()
   {
      CultureInfo culture = CultureInfo.CurrentUICulture;
      Console.WriteLine("The current UI culture is {0} [{1}]",
                        culture.NativeName, culture.Name);
   }
}
開發者ID:.NET開發者,項目名稱:System.Globalization,代碼行數:13,代碼來源:CultureInfo.CurrentUICulture

輸出:

The current UI culture is English (United States) [en-US]

示例4: Main

//引入命名空間
using System;
using System.Globalization;

public class Example
{
   public static void Main()
   {
      Console.WriteLine("The current UI culture: {0}", 
                        CultureInfo.CurrentUICulture.Name);
      
      CultureInfo.CurrentUICulture = CultureInfo.CreateSpecificCulture("fr-FR");
      Console.WriteLine("The current UI culture: {0}", 
                        CultureInfo.CurrentUICulture.Name);
   }
}
開發者ID:.NET開發者,項目名稱:System.Globalization,代碼行數:16,代碼來源:CultureInfo.CurrentUICulture

輸出:

The current UI culture: en-US
The current UI culture: fr-FR

示例5: Main

//引入命名空間
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Globalization;

public class MainClass
{
    public static void Main()
    {
        CultureInfo current = CultureInfo.CurrentCulture;
        CultureInfo currentUI = CultureInfo.CurrentUICulture;

        Console.WriteLine("CurrentCulture = {0}", current);
        Console.WriteLine("CurrentUICulture = {0}", currentUI);
    }
}
開發者ID:C#程序員,項目名稱:System.Globalization,代碼行數:22,代碼來源:CultureInfo.CurrentUICulture


注:本文中的System.Globalization.CultureInfo.CurrentUICulture屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。