本文整理匯總了C#中System.Globalization.CultureInfo.CurrentCulture屬性的典型用法代碼示例。如果您正苦於以下問題:C# CultureInfo.CurrentCulture屬性的具體用法?C# CultureInfo.CurrentCulture怎麽用?C# CultureInfo.CurrentCulture使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類System.Globalization.CultureInfo
的用法示例。
在下文中一共展示了CultureInfo.CurrentCulture屬性的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Main
//引入命名空間
using System;
using System.Globalization;
using System.Threading;
public class Example
{
public static void Main()
{
// Display the name of the current thread culture.
Console.WriteLine("CurrentCulture is {0}.", CultureInfo.CurrentCulture.Name);
// Change the current culture to th-TH.
CultureInfo.CurrentCulture = new CultureInfo("th-TH", false);
Console.WriteLine("CurrentCulture is now {0}.", CultureInfo.CurrentCulture.Name);
// Display the name of the current UI culture.
Console.WriteLine("CurrentUICulture is {0}.", CultureInfo.CurrentUICulture.Name);
// Change the current UI culture to ja-JP.
CultureInfo.CurrentUICulture = new CultureInfo( "ja-JP", false );
Console.WriteLine("CurrentUICulture is now {0}.", CultureInfo.CurrentUICulture.Name);
}
}
輸出:
CurrentCulture is en-US. CurrentCulture is now th-TH. CurrentUICulture is en-US. CurrentUICulture is now ja-JP.
示例2: Main
//引入命名空間
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
[assembly:TargetFramework(".NETFramework,Version=v4.6")]
public class Example
{
public static async Task Main()
{
var tasks = new List<Task>();
Console.WriteLine("The current culture is {0}",
Thread.CurrentThread.CurrentCulture.Name);
Thread.CurrentThread.CurrentCulture = new CultureInfo("pt-BR");
// Change the current culture to Portuguese (Brazil).
Console.WriteLine("Current culture changed to {0}",
Thread.CurrentThread.CurrentCulture.Name);
Console.WriteLine("Application thread is thread {0}",
Thread.CurrentThread.ManagedThreadId);
// Launch six tasks and display their current culture.
for (int ctr = 0; ctr <= 5; ctr++)
tasks.Add(Task.Run( () => {
Console.WriteLine("Culture of task {0} on thread {1} is {2}",
Task.CurrentId,
Thread.CurrentThread.ManagedThreadId,
Thread.CurrentThread.CurrentCulture.Name);
} ));
await Task.WhenAll(tasks.ToArray());
}
}
輸出:
The current culture is en-US Current culture changed to pt-BR Application thread is thread 9 Culture of task 2 on thread 11 is pt-BR Culture of task 1 on thread 10 is pt-BR Culture of task 3 on thread 11 is pt-BR Culture of task 5 on thread 11 is pt-BR Culture of task 6 on thread 11 is pt-BR Culture of task 4 on thread 10 is pt-BR
示例3: Main
//引入命名空間
using System;
using System.Globalization;
public class Example
{
public static void Main()
{
CultureInfo culture = CultureInfo.CurrentCulture;
Console.WriteLine("The current culture is {0} [{1}]",
culture.NativeName, culture.Name);
}
}
輸出:
The current culture is English (United States) [en-US]
示例4: ShowCurrentCulture
//引入命名空間
using System;
using System.Globalization;
using System.Threading;
public class Info : MarshalByRefObject
{
public void ShowCurrentCulture()
{
Console.WriteLine("Culture of {0} in application domain {1}: {2}",
Thread.CurrentThread.Name,
AppDomain.CurrentDomain.FriendlyName,
CultureInfo.CurrentCulture.Name);
}
}
public class Example
{
public static void Main()
{
Info inf = new Info();
// Set the current culture to Dutch (Netherlands).
Thread.CurrentThread.Name = "MainThread";
CultureInfo.CurrentCulture = CultureInfo.CreateSpecificCulture("nl-NL");
inf.ShowCurrentCulture();
// Create a new application domain.
AppDomain ad = AppDomain.CreateDomain("Domain2");
Info inf2 = (Info) ad.CreateInstanceAndUnwrap(typeof(Info).Assembly.FullName, "Info");
inf2.ShowCurrentCulture();
}
}
輸出:
Culture of MainThread in application domain ChangeCulture1.exe: nl-NL Culture of MainThread in application domain Domain2: nl-NL
示例5: Main
//引入命名空間
using System;
using System.Globalization;
using System.Threading;
public class Example
{
public static void Main()
{
double value = 1634.92;
CultureInfo.CurrentCulture = new CultureInfo("fr-CA");
Console.WriteLine("Current Culture: {0}",
CultureInfo.CurrentCulture.Name);
Console.WriteLine("{0:C2}\n", value);
Thread.CurrentThread.CurrentCulture = new CultureInfo("fr");
Console.WriteLine("Current Culture: {0}",
CultureInfo.CurrentCulture.Name);
Console.WriteLine("{0:C2}", value);
}
}
輸出:
Current Culture: fr-CA 1 634,92 $ Current Culture: fr 1 634,92 €
示例6: Main
//引入命名空間
using System;
using System.Globalization;
class MainClass
{
static void Main(string[] args)
{
int theInt = 0;
Console.WriteLine("IConvertible-ing System.Int32 to System.Byte");
IConvertible itfConvert = (IConvertible)theInt;
byte theByte = itfConvert.ToByte(CultureInfo.CurrentCulture);
Console.WriteLine("Type code int converted to byte is: {0}", theByte.GetTypeCode());
Console.WriteLine("Value of converted int: {0}", theByte);
}
}