本文整理匯總了C#中WCell.RealmServer.Entities.Unit.IsInRadius方法的典型用法代碼示例。如果您正苦於以下問題:C# Unit.IsInRadius方法的具體用法?C# Unit.IsInRadius怎麽用?C# Unit.IsInRadius使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WCell.RealmServer.Entities.Unit
的用法示例。
在下文中一共展示了Unit.IsInRadius方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ContinueFlight
/// <summary>
/// Send character down the next leg of a multi-hop trip.
/// </summary>
internal static void ContinueFlight(Unit unit)
{
if (unit.LatestTaxiPathNode == null)
{
//throw new InvalidOperationException("Tried to continue Taxi-flight of Unit which did not start flying.");
return;
}
var latestVertex = unit.LatestTaxiPathNode.Value;
var current = latestVertex.Path.To;
if (unit.m_TaxiMovementTimer.IsRunning &&
!unit.IsInRadius(current.Position, AirSpeed))
{
return;
}
var done = false;
// Are we at the end of the line?
if (unit.TaxiPaths.Count < 2)
{
done = true;
}
else
{
var arrivalPath = unit.TaxiPaths.Dequeue();
if (arrivalPath.To != current)
{
unit.CancelTaxiFlight();
return;
}
var destPath = unit.TaxiPaths.Peek();
if (current != destPath.From)
{
unit.CancelTaxiFlight();
return;
}
}
if (!done)
{
// One stop on a multi-stop ride
FlyUnit(unit, false);
}
else
{
if (IsNormalSpeed)
{
unit.Map.MoveObject(unit, latestVertex.Pos);
}
else
{
// Client doesn't seem to display the movement fast enough
// so we have to speed it up by teleporting
unit.TeleportTo(latestVertex.Pos);
}
unit.CancelTaxiFlight();
}
}
示例2: IsCloseEnough
public bool IsCloseEnough(Unit unit, float radius)
{
return (unit.IsInRadius(this, radius)) || (unit is Character && ((Character)unit).Role.IsStaff);
}