本文整理匯總了C#中UnityEngine.Collider.GetPhysicsRoot方法的典型用法代碼示例。如果您正苦於以下問題:C# Collider.GetPhysicsRoot方法的具體用法?C# Collider.GetPhysicsRoot怎麽用?C# Collider.GetPhysicsRoot使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Collider
的用法示例。
在下文中一共展示了Collider.GetPhysicsRoot方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnTriggerEnter
private void OnTriggerEnter(Collider other)
{
GameObject target = other.GetPhysicsRoot().gameObject;
ConditionContainer container = target.GetOrAddComponent<ConditionContainer>();
if (container != null)
container.AddCondition(condition);
if (durationType == DurationType.SpecificDuration)
Invoker.Invoke(() => container.RemoveCondition(condition), new Hourglass(duration, Hourglass.CountdownType.ScaledTime));
}
示例2: OnTriggerExit
private void OnTriggerExit(Collider other)
{
if (durationType == DurationType.WhileInTrigger)
{
GameObject target = other.GetPhysicsRoot().gameObject;
ConditionContainer container = target.GetComponent<ConditionContainer>();
if (container != null)
container.RemoveCondition(condition);
}
}
示例3: AttemptDamage
private void AttemptDamage(Collider target)
{
interimDamageInfo = BuildDamageInfo(target);
IEnumerable<DamageReceiver> list = target.GetPhysicsRoot().GetComponents<DamageReceiver>();
foreach (DamageReceiver c in list) { c.RequestHandshake(this); }
}