本文整理匯總了C#中TomShane.Neoforce.Controls.Renderer.DrawGlyph方法的典型用法代碼示例。如果您正苦於以下問題:C# Renderer.DrawGlyph方法的具體用法?C# Renderer.DrawGlyph怎麽用?C# Renderer.DrawGlyph使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類TomShane.Neoforce.Controls.Renderer
的用法示例。
在下文中一共展示了Renderer.DrawGlyph方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: DrawControl
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
{
if (mode == ButtonMode.PushButton && pushed)
{
SkinLayer l = Skin.Layers[lrButton];
renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index);
if (l.States.Pressed.Overlay)
{
renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index);
}
}
else
{
base.DrawControl(renderer, rect, gameTime);
}
SkinLayer layer = Skin.Layers[lrButton];
SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
Color col = Color.White;
int ox = 0; int oy = 0;
if (ControlState == ControlState.Pressed)
{
if (layer.Text != null) col = layer.Text.Colors.Pressed;
ox = 1; oy = 1;
}
if (glyph != null)
{
Margins cont = layer.ContentMargins;
Rectangle r = new Rectangle(rect.Left + cont.Left,
rect.Top + cont.Top,
rect.Width - cont.Horizontal,
rect.Height - cont.Vertical);
renderer.DrawGlyph(glyph, r);
}
else
{
renderer.DrawString(this, layer, Text, rect, true, ox, oy);
}
}
示例2: DrawControl
/// <summary>
/// Draws the button control.
/// </summary>
/// <param name="renderer">Rendering management object.</param>
/// <param name="rect">Destination rectangle.</param>
/// <param name="gameTime">Snapshot of the application's timing values.</param>
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
{
// Toggle button in pressed state?
if (mode == ButtonMode.PushButton && pushed)
{
SkinLayer l = Skin.Layers[lrButton];
renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index);
// Does the layer's pressed state have an overlay?
if (l.States.Pressed.Overlay)
{
// Draw the overlay on top of the button.
renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index);
}
}
else
{
// Standard button. ButtonBase can handle drawing.
base.DrawControl(renderer, rect, gameTime);
}
SkinLayer layer = Skin.Layers[lrButton];
SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
Color col = Color.White;
int ox = 0; int oy = 0;
// Standard button pressed?
if (ControlState == ControlState.Pressed)
{
if (layer.Text != null) col = layer.Text.Colors.Pressed;
ox = 1; oy = 1;
}
// Button has an image to apply?
if (glyph != null)
{
// Draw the button image.
Margins cont = layer.ContentMargins;
Rectangle r = new Rectangle(rect.Left + cont.Left,
rect.Top + cont.Top,
rect.Width - cont.Horizontal,
rect.Height - cont.Vertical);
renderer.DrawGlyph(glyph, r);
}
else
{
// Draw the button text.
renderer.DrawString(this, layer, Text, rect, true, ox, oy);
}
}