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C# Item.GetAlpha方法代碼示例

本文整理匯總了C#中Terraria.Item.GetAlpha方法的典型用法代碼示例。如果您正苦於以下問題:C# Item.GetAlpha方法的具體用法?C# Item.GetAlpha怎麽用?C# Item.GetAlpha使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Terraria.Item的用法示例。


在下文中一共展示了Item.GetAlpha方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ComposeColour

        // these two methods are probably the hardest ones to debug in the entire mod. I HATE red's colour system.
        static Color ComposeColour(Item item, Color? tint = null)
        {
            Color c;

            c = item.color == default(Color) ? item.GetAlpha(tint ?? Color.White) : item.GetAlpha(item.GetColor(tint ?? Color.White));

            //c.A = 255;

            return c;
        }
開發者ID:RainbowDashGaming,項目名稱:Terraria-Avalon-MODIFIED,代碼行數:11,代碼來源:StarterSetDisplayer.cs

示例2: DrawItem

        static void DrawItem(Item item, SpriteBatch sb, Vector2 position, Color? tint = null)
        {
            sb.Draw(item.GetTexture(), position, item.GetAlpha(tint ?? Color.White));

            if (item.color != default(Color))
                sb.Draw(item.GetTexture(), position, ComposeColour(item, tint));
        }
開發者ID:RainbowDashGaming,項目名稱:Terraria-Avalon-MODIFIED,代碼行數:7,代碼來源:StarterSetDisplayer.cs

示例3: DrawChat

        protected void DrawChat()
        {
            if (Main.player[Main.myPlayer].talkNPC < 0 && Main.player[Main.myPlayer].sign == -1)
            {
                Main.npcChatText = "";
                return;
            }
            if (Main.netMode == 0 && Main.autoPause && Main.player[Main.myPlayer].talkNPC >= 0)
            {
                if (Main.npc[Main.player[Main.myPlayer].talkNPC].type == 105)
                {
                    Main.npc[Main.player[Main.myPlayer].talkNPC].Transform(107);
                }
                if (Main.npc[Main.player[Main.myPlayer].talkNPC].type == 106)
                {
                    Main.npc[Main.player[Main.myPlayer].talkNPC].Transform(108);
                }
                if (Main.npc[Main.player[Main.myPlayer].talkNPC].type == 123)
                {
                    Main.npc[Main.player[Main.myPlayer].talkNPC].Transform(124);
                }
                if (Main.npc[Main.player[Main.myPlayer].talkNPC].type == 354)
                {
                    Main.npc[Main.player[Main.myPlayer].talkNPC].Transform(353);
                }
                if (Main.npc[Main.player[Main.myPlayer].talkNPC].type == 376)
                {
                    Main.npc[Main.player[Main.myPlayer].talkNPC].Transform(369);
                }
            }
            Color color = new Color(200, 200, 200, 200);
            int num = (int)((Main.mouseTextColor * 2 + 255) / 3);
            Color textColor = new Color(num, num, num, num);
            int num2;
            string[] array = Utils.WordwrapString(Main.npcChatText, Main.fontMouseText, 460, 10, out num2);
            if (Main.editSign)
            {
                this.textBlinkerCount++;
                if (this.textBlinkerCount >= 20)
                {
                    if (this.textBlinkerState == 0)
                    {
                        this.textBlinkerState = 1;
                    }
                    else
                    {
                        this.textBlinkerState = 0;
                    }
                    this.textBlinkerCount = 0;
                }
                if (this.textBlinkerState == 1)
                {
                    string[] array2;
                    IntPtr intPtr;
                    (array2 = array)[(int)(intPtr = (IntPtr)num2)] = array2[(int)intPtr] + "|";
                }
            }
            num2++;
            Main.spriteBatch.Draw(Main.chatBackTexture, new Vector2((float)(Main.screenWidth / 2 - Main.chatBackTexture.Width / 2), 100f), new Rectangle?(new Rectangle(0, 0, Main.chatBackTexture.Width, (num2 + 1) * 30)), color, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
            Main.spriteBatch.Draw(Main.chatBackTexture, new Vector2((float)(Main.screenWidth / 2 - Main.chatBackTexture.Width / 2), (float)(100 + (num2 + 1) * 30)), new Rectangle?(new Rectangle(0, Main.chatBackTexture.Height - 30, Main.chatBackTexture.Width, 30)), color, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
            for (int i = 0; i < num2; i++)
            {
                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, array[i], (float)(170 + (Main.screenWidth - 800) / 2), (float)(120 + i * 30), textColor, Color.Black, Vector2.Zero, 1f);
            }
            if (Main.npcChatCornerItem != 0)
            {
                Vector2 vector = new Vector2((float)(Main.screenWidth / 2 + Main.chatBackTexture.Width / 2), (float)(100 + (num2 + 1) * 30 + 30));
                vector -= Vector2.One * 8f;
                Item item = new Item();
                item.netDefaults(Main.npcChatCornerItem);
                float num3 = 1f;
                Texture2D texture2D = Main.itemTexture[item.type];
                if (texture2D.Width > 32 || texture2D.Height > 32)
                {
                    if (texture2D.Width > texture2D.Height)
                    {
                        num3 = 32f / (float)texture2D.Width;
                    }
                    else
                    {
                        num3 = 32f / (float)texture2D.Height;
                    }
                }
                Main.spriteBatch.Draw(texture2D, vector, null, item.GetAlpha(Color.White), 0f, new Vector2((float)texture2D.Width, (float)texture2D.Height), num3, SpriteEffects.None, 0f);
                if (item.color != default(Color))
                {
                    Main.spriteBatch.Draw(texture2D, vector, null, item.GetColor(item.color), 0f, new Vector2((float)texture2D.Width, (float)texture2D.Height), num3, SpriteEffects.None, 0f);
                }
                if (new Rectangle((int)vector.X - (int)((float)texture2D.Width * num3), (int)vector.Y - (int)((float)texture2D.Height * num3), (int)((float)texture2D.Width * num3), (int)((float)texture2D.Height * num3)).Contains(new Point(Main.mouseX, Main.mouseY)))
                {
                    this.MouseText(item.name, -11, 0);
                }
            }
            num = (int)Main.mouseTextColor;
            textColor = new Color(num, (int)((double)num / 1.1), num / 2, num);
            string text = "";
            string text2 = "";
            int num4 = Main.player[Main.myPlayer].statLifeMax2 - Main.player[Main.myPlayer].statLife;
            for (int j = 0; j < 22; j++)
            {
//.........這裏部分代碼省略.........
開發者ID:NoviaDroid,項目名稱:Terraria,代碼行數:101,代碼來源:Main.cs

示例4: DrawItem

        protected void DrawItem(Item item)
        {
            int arg_22_0 = (int)((double)item.position.X + (double)item.width * 0.5) / 16;
            int arg_28_0 = Lighting.offScreenTiles;
            int arg_4B_0 = (int)((double)item.position.Y + (double)item.height * 0.5) / 16;
            int arg_51_0 = Lighting.offScreenTiles;
            Color color = Lighting.GetColor((int)((double)item.position.X + (double)item.width * 0.5) / 16, (int)((double)item.position.Y + (double)item.height * 0.5) / 16);
            if (!Main.gamePaused && base.IsActive && ((item.type >= 71 && item.type <= 74) || item.type == 58 || item.type == 109) && color.R > 60)
            {
                float num = (float)Main.rand.Next(500) - (Math.Abs(item.velocity.X) + Math.Abs(item.velocity.Y)) * 10f;
                if (num < (float)(color.R / 50))
                {
                    int num2 = Dust.NewDust(item.position, item.width, item.height, 43, 0f, 0f, 254, default(Color), 0.5f);
                    Main.dust[num2].velocity *= 0f;
                }
            }
            float rotation = item.velocity.X * 0.2f;
            float num3 = 1f;
            Color alpha = item.GetAlpha(color);
            if (item.type == 662 || item.type == 663)
            {
                alpha.R = (byte)Main.DiscoR;
                alpha.G = (byte)Main.DiscoG;
                alpha.B = (byte)Main.DiscoB;
                alpha.A = 255;
            }
            if (item.type == 520 || item.type == 521 || item.type == 547 || item.type == 548 || item.type == 549)
            {
                num3 = Main.essScale;
                alpha.R = (byte)((float)alpha.R * num3);
                alpha.G = (byte)((float)alpha.G * num3);
                alpha.B = (byte)((float)alpha.B * num3);
                alpha.A = (byte)((float)alpha.A * num3);
            }
            else
            {
                if (item.type == 58 || item.type == 184)
                {
                    num3 = Main.essScale * 0.25f + 0.75f;
                    alpha.R = (byte)((float)alpha.R * num3);
                    alpha.G = (byte)((float)alpha.G * num3);
                    alpha.B = (byte)((float)alpha.B * num3);
                    alpha.A = (byte)((float)alpha.A * num3);
                }
            }
            float num4 = (float)(item.height - Main.itemTexture[item.type].Height);
            float num5 = (float)(item.width / 2 - Main.itemTexture[item.type].Width / 2);
            if (item.type >= 1522 && item.type <= 1527)
            {
                Main.spriteBatch.Draw(Main.itemTexture[item.type], new Vector2(item.position.X - Main.screenPosition.X + (float)(Main.itemTexture[item.type].Width / 2) + num5, item.position.Y - Main.screenPosition.Y + (float)(Main.itemTexture[item.type].Height / 2) + num4 + 2f), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[item.type].Width, Main.itemTexture[item.type].Height)), new Color(250, 250, 250, (int)(Main.mouseTextColor / 2)), rotation, new Vector2((float)(Main.itemTexture[item.type].Width / 2), (float)(Main.itemTexture[item.type].Height / 2)), (float)Main.mouseTextColor / 1000f + 0.8f, SpriteEffects.None, 0f);
                return;
            }
            Main.spriteBatch.Draw(Main.itemTexture[item.type], new Vector2(item.position.X - Main.screenPosition.X + (float)(Main.itemTexture[item.type].Width / 2) + num5, item.position.Y - Main.screenPosition.Y + (float)(Main.itemTexture[item.type].Height / 2) + num4 + 2f), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[item.type].Width, Main.itemTexture[item.type].Height)), alpha, rotation, new Vector2((float)(Main.itemTexture[item.type].Width / 2), (float)(Main.itemTexture[item.type].Height / 2)), num3, SpriteEffects.None, 0f);
            if (item.color != default(Color))
            {
                Main.spriteBatch.Draw(Main.itemTexture[item.type], new Vector2(item.position.X - Main.screenPosition.X + (float)(Main.itemTexture[item.type].Width / 2) + num5, item.position.Y - Main.screenPosition.Y + (float)(Main.itemTexture[item.type].Height / 2) + num4 + 2f), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[item.type].Width, Main.itemTexture[item.type].Height)), item.GetColor(color), rotation, new Vector2((float)(Main.itemTexture[item.type].Width / 2), (float)(Main.itemTexture[item.type].Height / 2)), num3, SpriteEffects.None, 0f);
            }
        }
開發者ID:NoviaDroid,項目名稱:Terraria,代碼行數:58,代碼來源:Main.cs

示例5: DrawItem

        static void DrawItem(Item item, SpriteBatch sb, Vector2 position, float rotation,
            Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth, Color? tint = null)
        {
            sb.Draw(item.GetTexture(), position, item.GetAlpha(tint ?? Color.White));

            if (item.color != default(Color))
                sb.Draw(item.GetTexture(), position, null, ComposeColour(item, tint), rotation, origin, scale, effects, layerDepth);
        }
開發者ID:mugmickey,項目名稱:Ingame-Cheat-Menu,代碼行數:8,代碼來源:CheatItemContainer.cs


注:本文中的Terraria.Item.GetAlpha方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。