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C# BinaryWriter.WriteNetwork方法代碼示例

本文整理匯總了C#中System.IO.BinaryWriter.WriteNetwork方法的典型用法代碼示例。如果您正苦於以下問題:C# BinaryWriter.WriteNetwork方法的具體用法?C# BinaryWriter.WriteNetwork怎麽用?C# BinaryWriter.WriteNetwork使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.IO.BinaryWriter的用法示例。


在下文中一共展示了BinaryWriter.WriteNetwork方法的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: CreateHandshakePacket

        public static byte[] CreateHandshakePacket(string username)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.Handshake);
            writer.WriteNetwork(username);

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:18,代碼來源:MCPackets.cs

示例2: CreateDisconnectPacket

        public static byte[] CreateDisconnectPacket(string message)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.Disconnect);
            writer.WriteNetwork(message);

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:18,代碼來源:MCPackets.cs

示例3: CreateArmAnimationPacket

        public static byte[] CreateArmAnimationPacket(int id, bool animate)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.ArmAnimation);
            writer.WriteNetwork(id);
            writer.Write(animate);

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:19,代碼來源:MCPackets.cs

示例4: CreatePlayerPositionPacket

        public static byte[] CreatePlayerPositionPacket(double x, double y, double stance, double z, bool ground)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.PlayerPosition);
            writer.WriteNetwork(x);
            writer.WriteNetwork(y);
            writer.WriteNetwork(stance);
            writer.WriteNetwork(z);
            writer.Write(ground);

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:22,代碼來源:MCPackets.cs

示例5: CreatePlayerLookPacket

        public static byte[] CreatePlayerLookPacket(float yaw, float pitch, bool ground)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.PlayerLook);
            writer.WriteNetwork(yaw);
            writer.WriteNetwork(pitch);
            writer.Write(ground);

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:20,代碼來源:MCPackets.cs

示例6: CreatePlayerInventoryPacket

        public static byte[] CreatePlayerInventoryPacket(MCInventoryType type, MCItem[] items)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.PlayerInventory);
            writer.WriteNetwork((int)type);
            writer.WriteNetwork((short)items.Length);

            foreach (MCItem item in items)
            {
                writer.WriteNetwork((short)item.Type);

                if (item.Type != MCBlockType.None)
                {
                    writer.Write(item.Count);
                    writer.WriteNetwork(item.Health);
                }
            }

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:30,代碼來源:MCPackets.cs

示例7: CreatePlayerHoldingPacket

        public static byte[] CreatePlayerHoldingPacket(int id, short item)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.HoldSwitch);
            writer.WriteNetwork(id);
            writer.WriteNetwork(item);

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:19,代碼來源:MCPackets.cs

示例8: CreatePlayerDiggingPacket

        public static byte[] CreatePlayerDiggingPacket(byte status, int x, byte y, int z, byte face)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.BlockDig);
            writer.Write(status);
            writer.WriteNetwork(x);
            writer.Write(y);
            writer.WriteNetwork(z);
            writer.Write(face);

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:22,代碼來源:MCPackets.cs

示例9: CreateLoginPacket

        public static byte[] CreateLoginPacket(string username, string password)
        {
            byte[] buffer;

            BinaryWriter writer = new BinaryWriter(new MemoryStream());

            writer.Write((byte)MCPacketOpcodes.Login);
            writer.WriteNetwork(2); // Protocol version
            writer.WriteNetwork(username);
            writer.WriteNetwork(password);

            buffer = new byte[writer.BaseStream.Position];

            writer.BaseStream.Position = 0;
            writer.BaseStream.Read(buffer, 0, buffer.Length);
            writer.Close();
            writer.Dispose();

            return buffer;
        }
開發者ID:Jonyleeson,項目名稱:MCBot,代碼行數:20,代碼來源:MCPackets.cs


注:本文中的System.IO.BinaryWriter.WriteNetwork方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。