本文整理匯總了C#中System.Objects.drawHud方法的典型用法代碼示例。如果您正苦於以下問題:C# Objects.drawHud方法的具體用法?C# Objects.drawHud怎麽用?C# Objects.drawHud使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Objects
的用法示例。
在下文中一共展示了Objects.drawHud方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: drawObjects
private void drawObjects(GameTime gameTime, Objects.playerObject player)
{
Camera.CameraMatrices cam; // init variable
// First off draw for player 1
cam = player.Camera;
game.GraphicsDevice.Viewport = player.getViewport;
// draw skybox fist each time
SkyBox.Draw(gameTime, cam);
game.GraphicsDevice.RenderState.DepthBufferEnable = true;
game.GraphicsDevice.RenderState.DepthBufferWriteEnable = true;
game.GraphicsDevice.RenderState.AlphaBlendEnable = false;
game.GraphicsDevice.RenderState.AlphaTestEnable = false;
// draw all other objects
for (i = 0; i < AllObjects.Count; ++i)
// if ((AllObjects.ElementAt(i).Position - cam.Position).Length() <= DETAIL_CULL_DISTANCE)
AllObjects.ElementAt(i).Draw(gameTime, cam);
// we have to draw the huds afterward so that in third person camera the huds will draw above the player (as the dpth buffer is removed)
for (i = 0; i < AllObjects.Count; ++i)
// if ((AllObjects.ElementAt(i).Position - cam.Position).Length() <= HUD_DETAIL_CULL_DISTANCE)
AllObjects.ElementAt(i).drawSuroundingBox(game.sb, cam, player);
//draw the players hud now (so that the target boxes wont obscure them)
player.drawHud(game.sb, DynamicObjs, gameTime);
//draw the sun
sun.draw(Matrix.Identity, cam, game.GraphicsDevice);
//TODO DEBUG: draw the paths of the AI
//drawPaths(gameTime, player.Camera, new BasicEffect(game.GraphicsDevice, null), game.GraphicsDevice);
}