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C# Objects.FindPath方法代碼示例

本文整理匯總了C#中System.Objects.FindPath方法的典型用法代碼示例。如果您正苦於以下問題:C# Objects.FindPath方法的具體用法?C# Objects.FindPath怎麽用?C# Objects.FindPath使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Objects的用法示例。


在下文中一共展示了Objects.FindPath方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: GetTilesToLocation

        /// <summary>
        /// Gets a collection of pathfinder nodes to a given location. Returns 0 elements if unsuccessful.
        /// </summary>
        /// <param name="c">The client to perform the operation on.</param>
        /// <param name="loc">The location to reach.</param>
        /// <param name="tiles">A list of tiles to use for pathfinding.</param>
        /// <param name="pathFinder">The pathfinder to use.</param>
        /// <param name="considerPlayerWalkable">Whether to consider the player as walkable.</param>
        /// <param name="considerCreatureOnLocationWalkable">Whether to consider any creatures on the target location as walkable.</param>
        /// <returns></returns>
        public IEnumerable<Objects.PathFinder.Node> GetTilesToLocation(Objects.Client c,
            Location loc, Map.TileCollection tiles, Objects.PathFinder pathFinder,
            bool considerPlayerWalkable = false, bool considerCreatureOnLocationWalkable = false)
        {
            if (pathFinder == null) return Enumerable.Empty<Objects.PathFinder.Node>();
            //return pathFinder.

            if (!this.IsOnScreen(c.Player.Location)) return Enumerable.Empty<Objects.PathFinder.Node>();

            uint playerId = c.Player.ID;
            Map.Tile playerTile = tiles.GetTile(count: playerId);
            Map.Tile fromTile = tiles.GetTile(this);
            Map.Tile targetTile = tiles.GetTile(loc);
            if (playerTile == null || fromTile == null || targetTile == null) return Enumerable.Empty<Objects.PathFinder.Node>();

            // check if target tile is walkable
            if (!targetTile.IsWalkable() && (!considerPlayerWalkable || targetTile != playerTile)) return Enumerable.Empty<Objects.PathFinder.Node>();
            if (fromTile == targetTile) return Enumerable.AsEnumerable(new Objects.PathFinder.Node[] { new Objects.PathFinder.Node() });
            lock (pathFinder)
            {
                pathFinder.ResetGrid();
                foreach (Map.Tile tile in tiles.GetTiles())
                {
                    if (tile == null) continue;

                    if ((considerPlayerWalkable && tile == playerTile) || tile.IsWalkable()) pathFinder.Grid[tile.MemoryLocation.X, tile.MemoryLocation.Y] = 1;
                    else pathFinder.Grid[tile.MemoryLocation.X, tile.MemoryLocation.Y] = (byte)Enums.MiniMapSpeedValues.Unwalkable;
                }
                pathFinder.Grid[fromTile.MemoryLocation.X, fromTile.MemoryLocation.Y] = 1;
                return pathFinder.FindPath(fromTile.MemoryLocation, targetTile.MemoryLocation);
            }
        }
開發者ID:KyLuaa,項目名稱:bot,代碼行數:42,代碼來源:Location.cs


注:本文中的System.Objects.FindPath方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。