本文整理匯總了C#中System.Objects.Publish方法的典型用法代碼示例。如果您正苦於以下問題:C# Objects.Publish方法的具體用法?C# Objects.Publish怎麽用?C# Objects.Publish使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Objects
的用法示例。
在下文中一共展示了Objects.Publish方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: StopEffect
public void StopEffect(Common.Effect effect, Objects.Object performer)
{
if (effect == Common.Effect.None) return;
if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.StopEffect(ep, performer.Id, effect); } });
}
示例2: PlayEffectWaveFromUnit
public void PlayEffectWaveFromUnit(Common.Effect effect, Objects.Object unit, Objects.Object target)
{
if (effect == Common.Effect.None) return;
if (unit == null) lua.ArgumentError(2, "Unit cannot be null");
if (target == null) lua.ArgumentError(2, "Target cannot be null");
unit.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectWaveFromUnit(ep, unit.Id, target.Id, effect); } });
}
示例3: PlayEffectAtUnitWithLength
public void PlayEffectAtUnitWithLength(Common.Effect effect, Objects.Object unit, float length)
{
if (effect == Common.Effect.None) return;
if (unit == null) lua.ArgumentError(2, "Unit cannot be null");
unit.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectAtUnitWithLength(ep, unit.Id, effect, length); } });
}
示例4: PlayEffectMissileToUnit
public void PlayEffectMissileToUnit(Common.Effect effect, Objects.Object performer, Objects.Object target, float speed)
{
if (effect == Common.Effect.None) return;
if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
if (target == null) lua.ArgumentError(2, "Target cannot be null");
float time = (target.Position - performer.Position).Length() / speed;
performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectMissileToUnit(ep, performer.Id, target.Id, time, effect); } });
}
示例5: PlayAnimation
public void PlayAnimation(String name, Objects.Object performer)
{
if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayAnimation(ep, performer.Id, name); } });
}