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C# Objects.Publish方法代碼示例

本文整理匯總了C#中System.Objects.Publish方法的典型用法代碼示例。如果您正苦於以下問題:C# Objects.Publish方法的具體用法?C# Objects.Publish怎麽用?C# Objects.Publish使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Objects的用法示例。


在下文中一共展示了Objects.Publish方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: StopEffect

 public void StopEffect(Common.Effect effect, Objects.Object performer)
 {
     if (effect == Common.Effect.None) return;
     if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
     performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.StopEffect(ep, performer.Id, effect); } });
 }
開發者ID:Keldyn,項目名稱:BattleOfTheClans,代碼行數:6,代碼來源:LuaAPI.cs

示例2: PlayEffectWaveFromUnit

        public void PlayEffectWaveFromUnit(Common.Effect effect, Objects.Object unit, Objects.Object target)
        {
            if (effect == Common.Effect.None) return;
            if (unit == null) lua.ArgumentError(2, "Unit cannot be null");
            if (target == null) lua.ArgumentError(2, "Target cannot be null");

            unit.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectWaveFromUnit(ep, unit.Id, target.Id, effect); } });
        }
開發者ID:Keldyn,項目名稱:BattleOfTheClans,代碼行數:8,代碼來源:LuaAPI.cs

示例3: PlayEffectAtUnitWithLength

 public void PlayEffectAtUnitWithLength(Common.Effect effect, Objects.Object unit, float length)
 {
     if (effect == Common.Effect.None) return;
     if (unit == null) lua.ArgumentError(2, "Unit cannot be null");
     unit.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectAtUnitWithLength(ep, unit.Id, effect, length); } });
 }
開發者ID:Keldyn,項目名稱:BattleOfTheClans,代碼行數:6,代碼來源:LuaAPI.cs

示例4: PlayEffectMissileToUnit

 public void PlayEffectMissileToUnit(Common.Effect effect, Objects.Object performer, Objects.Object target, float speed)
 {
     if (effect == Common.Effect.None) return;
     if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
     if (target == null) lua.ArgumentError(2, "Target cannot be null");
     float time = (target.Position - performer.Position).Length() / speed;
     performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayEffectMissileToUnit(ep, performer.Id, target.Id, time, effect); } });
 }
開發者ID:Keldyn,項目名稱:BattleOfTheClans,代碼行數:8,代碼來源:LuaAPI.cs

示例5: PlayAnimation

 public void PlayAnimation(String name, Objects.Object performer)
 {
     if (performer == null) lua.ArgumentError(1, "Performer cannot be null");
     performer.Publish(new Events.NetworkOut { Action = (ep) => { server.NetworkOut.PlayAnimation(ep, performer.Id, name); } });
 }
開發者ID:Keldyn,項目名稱:BattleOfTheClans,代碼行數:5,代碼來源:LuaAPI.cs


注:本文中的System.Objects.Publish方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。