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C# Matrix4d.Invert方法代碼示例

本文整理匯總了C#中System.Matrix4d.Invert方法的典型用法代碼示例。如果您正苦於以下問題:C# Matrix4d.Invert方法的具體用法?C# Matrix4d.Invert怎麽用?C# Matrix4d.Invert使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Matrix4d的用法示例。


在下文中一共展示了Matrix4d.Invert方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: InsertChild

 /// <summary>
 /// Inserts one new child node to this parent node.
 /// </summary>
 /// <param name="ch">Child node to add.</param>
 /// <param name="toParent">Transform from local space of the child to the parent's space.</param>
 public virtual void InsertChild( ISceneNode ch, Matrix4d toParent )
 {
     children.AddLast( ch );
       ch.ToParent = toParent;
       toParent.Invert();
       ch.FromParent = toParent;
       ch.Parent = this;
 }
開發者ID:pepouch,項目名稱:PG1Grcis,代碼行數:13,代碼來源:RayCastingScene.cs

示例2: Complete

        /// <summary>
        /// Complete non-mandatory (deferred) values in the Intersection instance.
        /// </summary>
        public void Complete()
        {
            if ( Solid != null )
              {
            // world coordinates:
            LocalToWorld = Solid.ToWorld();
            WorldToLocal = LocalToWorld;
            WorldToLocal.Invert();
            Vector3d.TransformPosition( ref CoordLocal, ref LocalToWorld, out CoordWorld );

            // object coordinates:
            LocalToObject = Solid.ToObject();
            Vector3d.TransformPosition( ref CoordLocal, ref LocalToObject, out CoordObject );

            // appearance:
            ReflectanceModel = (IReflectanceModel)Solid.GetAttribute( PropertyName.REFLECTANCE_MODEL );
            if ( ReflectanceModel == null )
              ReflectanceModel = new PhongModel();
            Material = (IMaterial)Solid.GetAttribute( PropertyName.MATERIAL );
            if ( Material == null )
              Material = ReflectanceModel.DefaultMaterial();
            double[] col = (double[])Solid.GetAttribute( PropertyName.COLOR );
            SurfaceColor = (double[])((col != null) ? col.Clone() : Material.Color.Clone());
            Textures = Solid.GetTextures();

            // Solid is responsible for completing remaining values:
            Solid.CompleteIntersection( this );
            Normal.Normalize();
            if ( Enter != Front )
              Vector3d.Multiply( ref Normal, -1.0, out Normal );
              }

              if ( SurfaceColor == null )
            SurfaceColor = new double[] { 0.0, 0.2, 0.3 };
        }
開發者ID:pepouch,項目名稱:PG1Grcis,代碼行數:38,代碼來源:RayCastingCommon.cs


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