本文整理匯總了C#中SiliconStudio.Xenko.Graphics.Texture.ToDepthStencilReadOnlyTexture方法的典型用法代碼示例。如果您正苦於以下問題:C# Texture.ToDepthStencilReadOnlyTexture方法的具體用法?C# Texture.ToDepthStencilReadOnlyTexture怎麽用?C# Texture.ToDepthStencilReadOnlyTexture使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SiliconStudio.Xenko.Graphics.Texture
的用法示例。
在下文中一共展示了Texture.ToDepthStencilReadOnlyTexture方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: GetDepthStencilAsRenderTarget
/// <summary>
/// Returns a texture view which should be used as DepthStencil render target while SRV is also used
/// </summary>
/// <param name="texture">The depthStencil texture originally used for render target</param>
/// <param name="readOnlyCached">The cached view for the texture resource</param>
/// <returns>The texture view which should be used as DepthStencil render target while SRV is also used</returns>
public Texture GetDepthStencilAsRenderTarget(Texture texture, Texture readOnlyCached)
{
if (!renderContext.GraphicsDevice.Features.HasDepthAsSRV || !renderContext.GraphicsDevice.Features.HasDepthAsReadOnlyRT)
return texture;
// Check if changed
if (readOnlyCached != null && readOnlyCached.ParentTexture == texture)
return readOnlyCached;
return texture.ToDepthStencilReadOnlyTexture();
}