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C# Texture.ToDepthStencilReadOnlyTexture方法代碼示例

本文整理匯總了C#中SiliconStudio.Xenko.Graphics.Texture.ToDepthStencilReadOnlyTexture方法的典型用法代碼示例。如果您正苦於以下問題:C# Texture.ToDepthStencilReadOnlyTexture方法的具體用法?C# Texture.ToDepthStencilReadOnlyTexture怎麽用?C# Texture.ToDepthStencilReadOnlyTexture使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在SiliconStudio.Xenko.Graphics.Texture的用法示例。


在下文中一共展示了Texture.ToDepthStencilReadOnlyTexture方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: GetDepthStencilAsRenderTarget

        /// <summary>
        /// Returns a texture view which should be used as DepthStencil render target while SRV is also used
        /// </summary>
        /// <param name="texture">The depthStencil texture originally used for render target</param>
        /// <param name="readOnlyCached">The cached view for the texture resource</param>
        /// <returns>The texture view which should be used as DepthStencil render target while SRV is also used</returns>
        public Texture GetDepthStencilAsRenderTarget(Texture texture, Texture readOnlyCached)
        {
            if (!renderContext.GraphicsDevice.Features.HasDepthAsSRV || !renderContext.GraphicsDevice.Features.HasDepthAsReadOnlyRT)
                return texture;

            // Check if changed
            if (readOnlyCached != null && readOnlyCached.ParentTexture == texture)
                return readOnlyCached;

            return texture.ToDepthStencilReadOnlyTexture();
        }
開發者ID:Kryptos-FR,項目名稱:xenko-reloaded,代碼行數:17,代碼來源:ResourceResolver.cs


注:本文中的SiliconStudio.Xenko.Graphics.Texture.ToDepthStencilReadOnlyTexture方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。