本文整理匯總了C#中SiliconStudio.Xenko.Graphics.Texture.SetData方法的典型用法代碼示例。如果您正苦於以下問題:C# Texture.SetData方法的具體用法?C# Texture.SetData怎麽用?C# Texture.SetData使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SiliconStudio.Xenko.Graphics.Texture
的用法示例。
在下文中一共展示了Texture.SetData方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Start
// Complete the graphic pipeline, initialize texture data
public override void Start()
{
// create the sprite batch used in our custom rendering function
spriteBatch = new SpriteBatch(GraphicsDevice);
// insert the custom renderer in between the 2 camera renderer.
var scene = SceneSystem.SceneInstance.Scene;
var compositor = ((SceneGraphicsCompositorLayers)scene.Settings.GraphicsCompositor);
compositor.Master.Renderers.Insert(2, new SceneDelegateRenderer(RenderTexture));
// Create and initialize the dynamic texture
renderTexture = Texture.New2D(GraphicsDevice, RenderTextureSize, RenderTextureSize, 1, PixelFormat.R8G8B8A8_UNorm_SRgb, usage: GraphicsResourceUsage.Dynamic);
// Setup initial data in "SymmetricDefaultShape" to the texture
for (var i = 0; i < SymmetricDefaultShape.Length; i += 2)
{
TogglePixel(SymmetricDefaultShape[i], SymmetricDefaultShape[i + 1]);
if (SymmetricDefaultShape[i] != (RenderTextureSize - 1) - SymmetricDefaultShape[i])
TogglePixel((RenderTextureSize - 1) - SymmetricDefaultShape[i], SymmetricDefaultShape[i + 1]);
}
renderTexture.SetData(Game.GraphicsContext.CommandList, textureData);
}