本文整理匯總了C#中SiliconStudio.Assets.Package.FindAsset方法的典型用法代碼示例。如果您正苦於以下問題:C# Package.FindAsset方法的具體用法?C# Package.FindAsset怎麽用?C# Package.FindAsset使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SiliconStudio.Assets.Package
的用法示例。
在下文中一共展示了Package.FindAsset方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: AddLoadingFromSession
public static void AddLoadingFromSession(this ShaderGeneratorContextBase context, Package package)
{
var previousGetAssetFriendlyName = context.GetAssetFriendlyName;
var previousFindAsset = context.FindAsset;
// Setup the GetAssetFriendlyName callback
context.GetAssetFriendlyName = runtimeAsset =>
{
string assetFriendlyName = null;
if (previousGetAssetFriendlyName != null)
{
assetFriendlyName = previousGetAssetFriendlyName(runtimeAsset);
}
if (string.IsNullOrEmpty(assetFriendlyName))
{
var referenceAsset = AttachedReferenceManager.GetAttachedReference(runtimeAsset);
assetFriendlyName = string.Format("{0}:{1}", referenceAsset.Id, referenceAsset.Url);
}
return assetFriendlyName;
};
// Setup the FindAsset callback
context.FindAsset = runtimeAsset =>
{
object newAsset = null;
if (previousFindAsset != null)
{
newAsset = previousFindAsset(runtimeAsset);
}
if (newAsset != null)
{
return newAsset;
}
var reference = AttachedReferenceManager.GetAttachedReference(runtimeAsset);
var assetItem = package.FindAsset(reference.Id) ?? package.FindAsset(reference.Url);
return assetItem?.Asset;
};
}