本文整理匯總了C#中SharpDX.XAudio2.XAudio2.StartEngine方法的典型用法代碼示例。如果您正苦於以下問題:C# XAudio2.StartEngine方法的具體用法?C# XAudio2.StartEngine怎麽用?C# XAudio2.StartEngine使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SharpDX.XAudio2.XAudio2
的用法示例。
在下文中一共展示了XAudio2.StartEngine方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: WaveManager
public WaveManager()
{
xAudio = new XAudio2();
var mastering = new MasteringVoice(xAudio);
mastering.SetVolume(1, 0);
xAudio.StartEngine();
}
示例2: InitializeSoundEffect
internal static void InitializeSoundEffect()
{
try
{
if (Device == null)
{
#if !WINRT && DEBUG
try
{
//Fails if the XAudio2 SDK is not installed
Device = new XAudio2(XAudio2Flags.DebugEngine, ProcessorSpecifier.DefaultProcessor);
Device.StartEngine();
}
catch
#endif
{
Device = new XAudio2(XAudio2Flags.None, ProcessorSpecifier.DefaultProcessor);
Device.StartEngine();
}
}
// Just use the default device.
#if WINRT
string deviceId = null;
#else
const int deviceId = 0;
#endif
if (MasterVoice == null)
{
// Let windows autodetect number of channels and sample rate.
MasterVoice = new MasteringVoice(Device, XAudio2.DefaultChannels, XAudio2.DefaultSampleRate, deviceId);
MasterVoice.SetVolume(_masterVolume, 0);
}
// The autodetected value of MasterVoice.ChannelMask corresponds to the speaker layout.
#if WINRT
Speakers = (Speakers)MasterVoice.ChannelMask;
#else
var deviceDetails = Device.GetDeviceDetails(deviceId);
Speakers = deviceDetails.OutputFormat.ChannelMask;
#endif
}
catch
{
// Release the device and null it as
// we have no audio support.
if (Device != null)
{
Device.Dispose();
Device = null;
}
MasterVoice = null;
}
}
示例3: XAudio2Mixer
public XAudio2Mixer()
{
_xAudio = new XAudio2();
_xAudio.StartEngine();
_masteringVoice = new MasteringVoice(_xAudio);
_buffers = new XAudioBuffer[NumBuffers];
for (var i = 0; i < NumBuffers; i++)
{
_buffers[i] = new XAudioBuffer(BufferSize);
}
}
示例4: Initialize
/// <summary>
///
/// </summary>
public override void Initialize()
{
try
{
if (Device == null) {
Device = new XAudio2(XAudio2Flags.None, ProcessorSpecifier.DefaultProcessor);
Device.StartEngine();
}
var DeviceFormat = Device.GetDeviceDetails(0).OutputFormat;
// Just use the default device.
const int deviceId = 0;
if (MasterVoice == null) {
// Let windows autodetect number of channels and sample rate.
MasterVoice = new MasteringVoice(Device, XAudio2.DefaultChannels, XAudio2.DefaultSampleRate, deviceId);
MasterVoice.SetVolume(_masterVolume, 0);
}
// The autodetected value of MasterVoice.ChannelMask corresponds to the speaker layout.
var deviceDetails = Device.GetDeviceDetails(deviceId);
Speakers = deviceDetails.OutputFormat.ChannelMask;
var dev3d = Device3D;
Log.Debug("Audio devices :");
for ( int devId = 0; devId < Device.DeviceCount; devId++ ) {
var device = Device.GetDeviceDetails( devId );
Log.Debug( "[{1}] {0}", device.DisplayName, devId );
Log.Debug( " role : {0}", device.Role );
Log.Debug( " id : {0}", device.DeviceID );
}
}
catch
{
// Release the device and null it as
// we have no audio support.
if (Device != null)
{
Device.Dispose();
Device = null;
}
MasterVoice = null;
}
soundWorld = new SoundWorld(Game);
}
示例5: InitializeSoundEffect
internal static void InitializeSoundEffect()
{
try
{
if (Device == null)
{
{
Device = new XAudio2(XAudio2Flags.None, ProcessorSpecifier.DefaultProcessor);
Device.StartEngine();
}
}
// Just use the default device.
//string deviceId = null;
if (MasterVoice == null)
{
// Let windows autodetect number of channels and sample rate.
MasterVoice = new MasteringVoice(Device, XAudio2.DefaultChannels, XAudio2.DefaultSampleRate);
}
// The autodetected value of MasterVoice.ChannelMask corresponds to the speaker layout.
//Speakers = (Speakers)MasterVoice.ChannelMask;
Speakers = SharpDX.Multimedia.Speakers.Stereo;
}
catch
{
// Release the device and null it as
// we have no audio support.
if (Device != null)
{
Device.Dispose();
Device = null;
}
MasterVoice = null;
}
}
示例6: InitializeXAudio2
private void InitializeXAudio2()
{
// This is mandatory when using any of SharpDX.MediaFoundation classes
MediaManager.Startup();
// Starts The XAudio2 engine
xaudio2 = new XAudio2();
xaudio2.StartEngine();
masteringVoice = new MasteringVoice(xaudio2);
}
示例7: Main
public static void Main(string[] args)
{
xaudio2 = new XAudio2();
xaudio2.StartEngine();
var masteringVoice = new MasteringVoice(xaudio2);
if (!string.IsNullOrEmpty(Properties.Settings.Default.BackgroundMusicPath) &&
Directory.Exists(Properties.Settings.Default.BackgroundMusicPath))
{
var musicFiles = Directory.GetFiles(Properties.Settings.Default.BackgroundMusicPath, "*.wav");
if(musicFiles.Length > 0)
backgroundPlayer = new TrackPlayer(xaudio2, musicFiles);
}
var listener = new UdpClient(10009);
listener.BeginReceive(new AsyncCallback(ReceiveCallback), listener);
effectManager = new EffectManager(xaudio2, 4, Properties.Settings.Default.FXPath);
// Wait until its done
int count = 1;
while (true)
{
Thread.Sleep(10);
if (Console.KeyAvailable)
{
var key = Console.ReadKey();
if (key.Key == ConsoleKey.Escape)
break;
switch (key.Key)
{
case ConsoleKey.A:
effectManager.Play("Scream.wav");
break;
case ConsoleKey.B:
effectManager.Play("Violin screech.wav");
break;
case ConsoleKey.N:
if(backgroundPlayer != null)
backgroundPlayer.NextTrack();
break;
case ConsoleKey.V:
if (key.Modifiers.HasFlag(ConsoleModifiers.Shift))
backgroundVolume -= 0.1f;
else
backgroundVolume += 0.1f;
if (backgroundVolume < 0f)
backgroundVolume = 0f;
if (backgroundVolume > 1f)
backgroundVolume = 1f;
break;
}
}
var muteMusic = effectManager.AreAnyPlaying && autoMuteBackground ? 0.2f : 0f;
if (backgroundPlayer != null)
backgroundPlayer.Volume = backgroundVolume - muteMusic;
if (count % 50 == 0)
{
Console.Write(".");
Console.Out.Flush();
}
Thread.Sleep(10);
count++;
}
listener.Close();
if (backgroundPlayer != null)
backgroundPlayer.Stop();
if (trackPlayer != null)
trackPlayer.Stop();
effectManager.Dispose();
Thread.Sleep(500);
masteringVoice.Dispose();
xaudio2.StopEngine();
xaudio2.Dispose();
}
示例8: SoundEffect
static SoundEffect()
{
// This cannot fail.
Device = new XAudio2();
try
{
Device.StartEngine();
// Let windows autodetect number of channels and sample rate.
MasterVoice = new MasteringVoice(Device, XAudio2.DefaultChannels, XAudio2.DefaultSampleRate);
MasterVoice.SetVolume(_masterVolume, 0);
// The autodetected value of MasterVoice.ChannelMask corresponds to the speaker layout.
Speakers = (Speakers)MasterVoice.ChannelMask;
}
catch
{
// Release the device and null it as
// we have no audio support.
Device.Dispose();
Device = null;
MasterVoice = null;
}
}