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C# XAudio2.CreateSubmixVoice方法代碼示例

本文整理匯總了C#中SharpDX.XAudio2.XAudio2.CreateSubmixVoice方法的典型用法代碼示例。如果您正苦於以下問題:C# XAudio2.CreateSubmixVoice方法的具體用法?C# XAudio2.CreateSubmixVoice怎麽用?C# XAudio2.CreateSubmixVoice使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在SharpDX.XAudio2.XAudio2的用法示例。


在下文中一共展示了XAudio2.CreateSubmixVoice方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SubmixVoice

 /// <summary>	
 /// Creates and configures a submix voice.	
 /// </summary>	
 /// <param name="device">an instance of <see cref = "SharpDX.XAudio2.XAudio2" /></param>
 /// <param name="inputChannels">[in]  Number of channels in the input audio data of the submix voice. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. </param>
 /// <param name="inputSampleRate">[in]  Sample rate of the input audio data of submix voice. This rate must be a multiple of  XAUDIO2_QUANTUM_DENOMINATOR.  InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. </param>
 /// <param name="flags">[in]  Flags that specify the behavior of the submix voice. Can be 0 or the following: ValueDescriptionXAUDIO2_VOICE_USEFILTERThe filter effect should be available on this voice.? </param>
 /// <param name="processingStage">[in]  An arbitrary number that specifies when this voice is processed with respect to other submix  voices, if the XAudio2 engine is running other submix voices. The voice is processed after all other  voices that include a smaller ProcessingStage value, and before all other voices  that include a larger ProcessingStage value. Voices that include the same  ProcessingStage value are processed in any order. A submix voice cannot send to  another submix voice with a lower or equal ProcessingStage value; this prevents  audio being lost due to a submix cycle. </param>
 /// <returns>No documentation.</returns>
 /// <unmanaged>HRESULT IXAudio2::CreateSubmixVoice([Out] IXAudio2SubmixVoice** ppSubmixVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 ProcessingStage,[In, Optional] const XAUDIO2_VOICE_SENDS* pSendList,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
 public SubmixVoice(XAudio2 device, int inputChannels, int inputSampleRate, SubmixVoiceFlags flags, int processingStage)
     : base(IntPtr.Zero)
 {
     device.CreateSubmixVoice(this, inputChannels, inputSampleRate,  flags, processingStage, null, null);
 }
開發者ID:r2d2rigo,項目名稱:SharpDX,代碼行數:15,代碼來源:SubmixVoice.cs

示例2: SubmixVoice

        /// <summary>	
        /// Creates and configures a submix voice with an effect chain.	
        /// </summary>	
        /// <param name="device">an instance of <see cref = "SharpDX.XAudio2.XAudio2" /></param>
        /// <param name="inputChannels">[in]  Number of channels in the input audio data of the submix voice. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. </param>
        /// <param name="inputSampleRate">[in]  Sample rate of the input audio data of submix voice. This rate must be a multiple of  XAUDIO2_QUANTUM_DENOMINATOR.  InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. </param>
        /// <param name="flags">[in]  Flags that specify the behavior of the submix voice. Can be 0 or the following: ValueDescriptionXAUDIO2_VOICE_USEFILTERThe filter effect should be available on this voice.? </param>
        /// <param name="processingStage">[in]  An arbitrary number that specifies when this voice is processed with respect to other submix  voices, if the XAudio2 engine is running other submix voices. The voice is processed after all other  voices that include a smaller ProcessingStage value, and before all other voices  that include a larger ProcessingStage value. Voices that include the same  ProcessingStage value are processed in any order. A submix voice cannot send to  another submix voice with a lower or equal ProcessingStage value; this prevents  audio being lost due to a submix cycle. </param>
        /// <param name="effectDescriptors">[in, optional] Pointer to a list of XAUDIO2_EFFECT_CHAIN structures that describe an effect chain to use in the submix voice.</param>
        /// <returns>No documentation.</returns>
        /// <unmanaged>HRESULT IXAudio2::CreateSubmixVoice([Out] IXAudio2SubmixVoice** ppSubmixVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 ProcessingStage,[In, Optional] const XAUDIO2_VOICE_SENDS* pSendList,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
        public SubmixVoice(XAudio2 device, int inputChannels, int inputSampleRate, SubmixVoiceFlags flags, int processingStage, EffectDescriptor[] effectDescriptors)
            : base(IntPtr.Zero)
        {

            if (effectDescriptors != null)
            {
                unsafe
                {
                    var tempSendDescriptor = new EffectChain();
                    var effectDescriptorNatives = new EffectDescriptor.__Native[effectDescriptors.Length];
                    for (int i = 0; i < effectDescriptorNatives.Length; i++)
                        effectDescriptors[i].__MarshalTo(ref effectDescriptorNatives[i]);
                    tempSendDescriptor.EffectCount = effectDescriptorNatives.Length;
                    fixed (void* pEffectDescriptors = &effectDescriptorNatives[0])
                    {
                        tempSendDescriptor.EffectDescriptorPointer = (IntPtr)pEffectDescriptors;
                        device.CreateSubmixVoice(this, inputChannels, inputSampleRate, unchecked((int)flags), processingStage, null, tempSendDescriptor);
                    }
                }
            }
            else
            {
                device.CreateSubmixVoice(this, inputChannels, inputSampleRate, unchecked((int)flags), processingStage, null, null);
            }
        }
開發者ID:QuantumDeveloper,項目名稱:SharpDX,代碼行數:36,代碼來源:SubmixVoice.cs


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