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C# XAudio2.CreateMasteringVoice方法代碼示例

本文整理匯總了C#中SharpDX.XAudio2.XAudio2.CreateMasteringVoice方法的典型用法代碼示例。如果您正苦於以下問題:C# XAudio2.CreateMasteringVoice方法的具體用法?C# XAudio2.CreateMasteringVoice怎麽用?C# XAudio2.CreateMasteringVoice使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在SharpDX.XAudio2.XAudio2的用法示例。


在下文中一共展示了XAudio2.CreateMasteringVoice方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: MasteringVoice

 /// <summary>	
 /// Creates and configures a mastering voice.	
 /// </summary>	
 /// <param name="device">an instance of <see cref = "SharpDX.XAudio2.XAudio2" /></param>
 /// <param name="inputChannels">[in]  Number of channels the mastering voice expects in its input audio. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. InputChannels can be set to XAUDIO2_DEFAULT_CHANNELS, with the default being determined by the current platform. Windows  Attempts to detect the system speaker configuration setup.  Xbox 360  Defaults to 5.1 surround.  </param>
 /// <param name="inputSampleRate">[in]  Sample rate of the input audio data of the mastering voice. This rate must be a multiple of XAUDIO2_QUANTUM_DENOMINATOR. InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. InputSampleRate can be set to XAUDIO2_DEFAULT_SAMPLERATE, with the default being determined by the current platform. Windows  Windows XP defaults to 44100. Windows Vista and Windows 7 default to the setting specified in the Sound Control Panel. The default for this setting is 44100 (or 48000 if required by the driver).  Xbox 360  Defaults to 48000.  </param>
 /// <param name="deviceId">[in]  Index of the output device that will be sent input by the mastering voice. Specifying the default value of 0 causes XAudio2 to select the global default audio device. </param>
 /// <unmanaged>HRESULT IXAudio2::CreateMasteringVoice([Out] IXAudio2MasteringVoice** ppMasteringVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 DeviceIndex,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
 public MasteringVoice(XAudio2 device, int inputChannels = 2, int inputSampleRate = 44100)
     : base(device)
 {
     if (device.Version == XAudio2Version.Version27)
     {
         device.CreateMasteringVoice27(this, inputChannels, inputSampleRate, 0, 0, null);
     }
     else
     {
         device.CreateMasteringVoice(this, inputChannels, inputSampleRate, 0, null, null, AudioStreamCategory.GameEffects);
     }
 }
開發者ID:alexey-bez,項目名稱:SharpDX,代碼行數:20,代碼來源:MasteringVoice.cs

示例2: MasteringVoice

 public MasteringVoice(XAudio2 device, int inputChannels = 0, int inputSampleRate = 0, int deviceIndex = 0)
     : base(IntPtr.Zero)
 {
     device.CreateMasteringVoice(this, inputChannels, inputSampleRate, 0, deviceIndex, null);
 }
開發者ID:QuantumDeveloper,項目名稱:SharpDX,代碼行數:5,代碼來源:MasteringVoice.cs


注:本文中的SharpDX.XAudio2.XAudio2.CreateMasteringVoice方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。