本文整理匯總了C#中Server.Mobiles.XmlSpawner.Respawn方法的典型用法代碼示例。如果您正苦於以下問題:C# XmlSpawner.Respawn方法的具體用法?C# XmlSpawner.Respawn怎麽用?C# XmlSpawner.Respawn使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Server.Mobiles.XmlSpawner
的用法示例。
在下文中一共展示了XmlSpawner.Respawn方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: GenerateDeco
public static void GenerateDeco(CommandEventArgs e)
{
string name = "highseas";
CharydbisSpawner.GenerateCharydbisSpawner();
BountyQuestSpawner.GenerateShipSpawner();
CorgulAltar altar;
altar = new CorgulAltar();
altar.MoveToWorld(new Point3D(2453, 865, 0), Map.Felucca);
WeakEntityCollection.Add(name, altar);
altar = new CorgulAltar();
altar.MoveToWorld(new Point3D(2453, 865, 0), Map.Trammel);
WeakEntityCollection.Add(name, altar);
ProfessionalBountyBoard board;
board = new ProfessionalBountyBoard();
board.MoveToWorld(new Point3D(4544, 2298, -1), Map.Trammel);
WeakEntityCollection.Add(name, board);
board = new ProfessionalBountyBoard();
board.MoveToWorld(new Point3D(4544, 2298, -1), Map.Felucca);
WeakEntityCollection.Add(name, board);
LocalizedSign sign;
sign = new LocalizedSign(3025, 1152653); //The port of Zento Parking Area
sign.MoveToWorld(new Point3D(713, 1359, 53), Map.Tokuno);
WeakEntityCollection.Add(name, sign);
sign = new LocalizedSign(3023, 1149821); //Winds Tavern
sign.MoveToWorld(new Point3D(4548, 2300, -6), Map.Trammel);
WeakEntityCollection.Add(name, sign);
sign = new LocalizedSign(3023, 1149821); //Winds Tavern
sign.MoveToWorld(new Point3D(4548, 2300, -6), Map.Felucca);
WeakEntityCollection.Add(name, sign);
sign = new LocalizedSign(3023, 1149820); //General Store
sign.MoveToWorld(new Point3D(4543, 2317, -3), Map.Trammel);
WeakEntityCollection.Add(name, sign);
sign = new LocalizedSign(3023, 1149820); //General Store
sign.MoveToWorld(new Point3D(4543, 2317, -3), Map.Felucca);
WeakEntityCollection.Add(name, sign);
XmlSpawner sp;
string toSpawn = "FishMonger";
//Britain
sp = new XmlSpawner(toSpawn);
sp.SpawnRange = 1;
sp.HomeRange = 5;
sp.MoveToWorld(new Point3D(1482, 1754, -2), Map.Trammel);
sp.Respawn();
WeakEntityCollection.Add(name, sp);
sp = new XmlSpawner(toSpawn);
sp.SpawnRange = 1;
sp.HomeRange = 5;
sp.MoveToWorld(new Point3D(1482, 1754, -2), Map.Felucca);
sp.Respawn();
WeakEntityCollection.Add(name, sp);
//Moonglow
sp = new XmlSpawner(toSpawn);
sp.SpawnRange = 1;
sp.HomeRange = 5;
sp.MoveToWorld(new Point3D(4406, 1049, -2), Map.Trammel);
sp.Respawn();
WeakEntityCollection.Add(name, sp);
sp = new XmlSpawner(toSpawn);
sp.SpawnRange = 1;
sp.HomeRange = 5;
sp.MoveToWorld(new Point3D(4406, 1049, -2), Map.Felucca);
sp.Respawn();
WeakEntityCollection.Add(name, sp);
//Trinsic
sp = new XmlSpawner(toSpawn);
sp.SpawnRange = 1;
sp.HomeRange = 5;
sp.MoveToWorld(new Point3D(2061, 2855, -2), Map.Trammel);
sp.Respawn();
WeakEntityCollection.Add(name, sp);
sp = new XmlSpawner(toSpawn);
sp.SpawnRange = 1;
sp.HomeRange = 5;
sp.MoveToWorld(new Point3D(2061, 2855, -2), Map.Felucca);
sp.Respawn();
WeakEntityCollection.Add(name, sp);
//Vesper
sp = new XmlSpawner(toSpawn);
sp.SpawnRange = 1;
//.........這裏部分代碼省略.........