本文整理匯總了C#中Server.Mobiles.XmlSpawner.Reset方法的典型用法代碼示例。如果您正苦於以下問題:C# XmlSpawner.Reset方法的具體用法?C# XmlSpawner.Reset怎麽用?C# XmlSpawner.Reset使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Server.Mobiles.XmlSpawner
的用法示例。
在下文中一共展示了XmlSpawner.Reset方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: XmlLoadFromStream
//.........這裏部分代碼省略.........
try { SpawnMaxDelay = TimeSpan.FromMinutes( int.Parse( (string)dr["MaxDelay"] ) ); }
catch { }
}
TimeSpan SpawnMinRefractory = TimeSpan.FromMinutes( 0 );
try { SpawnMinRefractory = TimeSpan.FromMinutes( double.Parse( (string)dr["MinRefractory"] ) ); }
catch { }
TimeSpan SpawnMaxRefractory = TimeSpan.FromMinutes( 0 );
try { SpawnMaxRefractory = TimeSpan.FromMinutes( double.Parse( (string)dr["MaxRefractory"] ) ); }
catch { }
TimeSpan SpawnTODStart = TimeSpan.FromMinutes( 0 );
try { SpawnTODStart = TimeSpan.FromMinutes( double.Parse( (string)dr["TODStart"] ) ); }
catch { }
TimeSpan SpawnTODEnd = TimeSpan.FromMinutes( 0 );
try { SpawnTODEnd = TimeSpan.FromMinutes( double.Parse( (string)dr["TODEnd"] ) ); }
catch { }
int todmode = (int)TODModeType.Realtime;
TODModeType SpawnTODMode = TODModeType.Realtime;
try { todmode = int.Parse( (string)dr["TODMode"] ); }
catch { }
switch( (int)todmode )
{
case (int)TODModeType.Gametime:
SpawnTODMode = TODModeType.Gametime;
break;
case (int)TODModeType.Realtime:
SpawnTODMode = TODModeType.Realtime;
break;
}
int SpawnKillReset = defKillReset;
try { SpawnKillReset = int.Parse( (string)dr["KillReset"] ); }
catch { }
string SpawnProximityMessage = null;
// proximity message
try { SpawnProximityMessage = (string)dr["ProximityTriggerMessage"]; }
catch { }
string SpawnItemTriggerName = null;
try { SpawnItemTriggerName = (string)dr["ItemTriggerName"]; }
catch { }
string SpawnNoItemTriggerName = null;
try { SpawnNoItemTriggerName = (string)dr["NoItemTriggerName"]; }
catch { }
string SpawnSpeechTrigger = null;
try { SpawnSpeechTrigger = (string)dr["SpeechTrigger"]; }
catch { }
string SpawnSkillTrigger = null;
try { SpawnSkillTrigger = (string)dr["SkillTrigger"]; }
catch { }
string SpawnMobTriggerName = null;
try { SpawnMobTriggerName = (string)dr["MobTriggerName"]; }
catch { }
string SpawnMobPropertyName = null;
try { SpawnMobPropertyName = (string)dr["MobPropertyName"]; }
catch { }
string SpawnPlayerPropertyName = null;
try { SpawnPlayerPropertyName = (string)dr["PlayerPropertyName"]; }