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C# XmlSpawner.Reset方法代碼示例

本文整理匯總了C#中Server.Mobiles.XmlSpawner.Reset方法的典型用法代碼示例。如果您正苦於以下問題:C# XmlSpawner.Reset方法的具體用法?C# XmlSpawner.Reset怎麽用?C# XmlSpawner.Reset使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Mobiles.XmlSpawner的用法示例。


在下文中一共展示了XmlSpawner.Reset方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: XmlLoadFromStream


//.........這裏部分代碼省略.........
								try { SpawnMaxDelay = TimeSpan.FromMinutes( int.Parse( (string)dr["MaxDelay"] ) ); }
								catch { }
							}
							TimeSpan SpawnMinRefractory = TimeSpan.FromMinutes( 0 );
							try { SpawnMinRefractory = TimeSpan.FromMinutes( double.Parse( (string)dr["MinRefractory"] ) ); }
							catch { }

							TimeSpan SpawnMaxRefractory = TimeSpan.FromMinutes( 0 );
							try { SpawnMaxRefractory = TimeSpan.FromMinutes( double.Parse( (string)dr["MaxRefractory"] ) ); }
							catch { }

							TimeSpan SpawnTODStart = TimeSpan.FromMinutes( 0 );
							try { SpawnTODStart = TimeSpan.FromMinutes( double.Parse( (string)dr["TODStart"] ) ); }
							catch { }

							TimeSpan SpawnTODEnd = TimeSpan.FromMinutes( 0 );
							try { SpawnTODEnd = TimeSpan.FromMinutes( double.Parse( (string)dr["TODEnd"] ) ); }
							catch { }

							int todmode = (int)TODModeType.Realtime;
							TODModeType SpawnTODMode = TODModeType.Realtime;
							try { todmode = int.Parse( (string)dr["TODMode"] ); }
							catch { }
							switch( (int)todmode )
							{
								case (int)TODModeType.Gametime:
									SpawnTODMode = TODModeType.Gametime;
									break;
								case (int)TODModeType.Realtime:
									SpawnTODMode = TODModeType.Realtime;
									break;
							}

							int SpawnKillReset = defKillReset;
							try { SpawnKillReset = int.Parse( (string)dr["KillReset"] ); }
							catch { }

							string SpawnProximityMessage = null;
							// proximity message
							try { SpawnProximityMessage = (string)dr["ProximityTriggerMessage"]; }
							catch { }

							string SpawnItemTriggerName = null;
							try { SpawnItemTriggerName = (string)dr["ItemTriggerName"]; }
							catch { }

							string SpawnNoItemTriggerName = null;
							try { SpawnNoItemTriggerName = (string)dr["NoItemTriggerName"]; }
							catch { }

							string SpawnSpeechTrigger = null;
							try { SpawnSpeechTrigger = (string)dr["SpeechTrigger"]; }
							catch { }

							string SpawnSkillTrigger = null;
							try { SpawnSkillTrigger = (string)dr["SkillTrigger"]; }
							catch { }

							string SpawnMobTriggerName = null;
							try { SpawnMobTriggerName = (string)dr["MobTriggerName"]; }
							catch { }
							string SpawnMobPropertyName = null;
							try { SpawnMobPropertyName = (string)dr["MobPropertyName"]; }
							catch { }
							string SpawnPlayerPropertyName = null;
							try { SpawnPlayerPropertyName = (string)dr["PlayerPropertyName"]; }
開發者ID:greeduomacro,項目名稱:hubroot,代碼行數:67,代碼來源:XmlSpawner2.cs


注:本文中的Server.Mobiles.XmlSpawner.Reset方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。