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C# Position.flip方法代碼示例

本文整理匯總了C#中Portfish.Position.flip方法的典型用法代碼示例。如果您正苦於以下問題:C# Position.flip方法的具體用法?C# Position.flip怎麽用?C# Position.flip使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Portfish.Position的用法示例。


在下文中一共展示了Position.flip方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: uci_loop

        /// Wait for a command from the user, parse this text string as an UCI command,
        /// and call the appropriate functions. Also intercepts EOF from stdin to ensure
        /// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
        /// commands, the function also supports a few debug commands.
        internal static void uci_loop(string args)
        {
            for (int i = 0; i < 102; i++)
            {
                StateRingBuf[i] = new StateInfo();
            }

            Position pos = new Position(StartFEN, false, Threads.main_thread()); // The root position
            string cmd, token = string.Empty;

            while (token != "quit")
            {
                if (args.Length > 0)
                {
                    cmd = args;
                }
                else if (String.IsNullOrEmpty(cmd = Plug.ReadLine())) // Block here waiting for input
                {
                    cmd = "quit";
                }
                Stack<string> stack = Utils.CreateStack(cmd);

                token = stack.Pop();

                if (token == "quit" || token == "stop")
                {
                    Search.SignalsStop = true;
                    Threads.wait_for_search_finished(); // Cannot quit while threads are running
                }
                else if (token == "ponderhit")
                {
                    // The opponent has played the expected move. GUI sends "ponderhit" if
                    // we were told to ponder on the same move the opponent has played. We
                    // should continue searching but switching from pondering to normal search.
                    Search.Limits.ponder = false;

                    if (Search.SignalsStopOnPonderhit)
                    {
                        Search.SignalsStop = true;
                        Threads.main_thread().wake_up(); // Could be sleeping
                    }
                }
                else if (token == "go")
                {
                    go(pos, stack);
                }
                else if (token == "ucinewgame")
                { /* Avoid returning "Unknown command" */ }
                else if (token == "isready")
                {
                    Plug.Write("readyok");
                    Plug.Write(Constants.endl);
                }
                else if (token == "position")
                {
                    set_position(pos, stack);
                }
                else if (token == "setoption")
                {
                    set_option(stack);
                }
                else if (token == "validmoves")
                {
                    Search.validmoves(pos, stack);
                }
                else if (token == "d")
                {
                    pos.print(0);
                }
                else if (token == "flip")
                {
                    pos.flip();
                }
                else if (token == "eval")
                {
                    Plug.Write(Evaluate.trace(pos));
                    Plug.Write(Constants.endl);
                }
                else if (token == "bench")
                {
                    Benchmark.benchmark(pos, stack);
                }
                else if (token == "key")
                {
                    Plug.Write("key: ");
                    Plug.Write(String.Format("{0:X}", pos.key()));
                    Plug.Write("\nmaterial key: ");
                    Plug.Write(pos.material_key().ToString());
                    Plug.Write("\npawn key: ");
                    Plug.Write(pos.pawn_key().ToString());
                    Plug.Write(Constants.endl);
                }
                else if (token == "uci")
                {
                    Plug.Write("id name "); Plug.Write(Utils.engine_info(true));
                    Plug.Write("\n"); Plug.Write(OptionMap.Instance.ToString());
//.........這裏部分代碼省略.........
開發者ID:CVChrisWilson,項目名稱:Portfish,代碼行數:101,代碼來源:Uci.cs

示例2: loop

        /// Wait for a command from the user, parse this text string as an UCI command,
        /// and call the appropriate functions. Also intercepts EOF from stdin to ensure
        /// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
        /// commands, the function also supports a few debug commands.
        internal static void loop(string args)
        {
            for (var i = 0; i < 102; i++)
            {
                StateRingBuf[i] = new StateInfo();
            }

            var pos = new Position(StartFEN, false, Threads.main_thread()); // The root position
            string cmd, token = string.Empty;

            while (token != "quit")
            {
                if (args.Length > 0)
                {
                    cmd = args;
                }
                else if (string.IsNullOrEmpty(cmd = Plug.ReadLine())) // Block here waiting for input
                {
                    cmd = "quit";
                }
                var stack = Utils.CreateStack(cmd);

                token = stack.Pop();

                if (token == "quit" || token == "stop" || token == "ponderhit")
                {
                    // GUI sends 'ponderhit' to tell us to ponder on the same move the
                    // opponent has played. In case Signals.stopOnPonderhit is set we are
                    // waiting for 'ponderhit' to stop the search (for instance because we
                    // already ran out of time), otherwise we should continue searching but
                    // switching from pondering to normal search.

                    if (token != "ponderhit" || Search.SignalsStopOnPonderhit)
                    {
                        Search.SignalsStop = true;
                        Threads.main_thread().notify_one(); // Could be sleeping
                    }
                    else
                    {
                        Search.Limits.ponder = false;
                    }
                }
                else if (token == "go")
                {
                    go(pos, stack);
                }
                else if (token == "ucinewgame")
                {
                    TT.clear();
                }
                else if (token == "isready")
                {
                    Plug.Write("readyok");
                    Plug.Write(Constants.endl);
                }
                else if (token == "position")
                {
                    set_position(pos, stack);
                }
                else if (token == "setoption")
                {
                    set_option(stack);
                }
                else if (token == "validmoves")
                {
                    Search.validmoves(pos, stack);
                }
                else if (token == "d")
                {
                    pos.print(0);
                }
                else if (token == "flip")
                {
                    pos.flip();
                }
                else if (token == "eval")
                {
                    Plug.Write(Evaluate.trace(pos));
                    Plug.Write(Constants.endl);
                }
                else if (token == "bench")
                {
                    Benchmark.benchmark(pos, stack);
                }
                else if (token == "key")
                {
                    Plug.Write("key: ");
                    Plug.Write(string.Format("{0:X}", pos.key()));
                    Plug.Write("\nmaterial key: ");
                    Plug.Write(pos.material_key().ToString());
                    Plug.Write("\npawn key: ");
                    Plug.Write(pos.pawn_key().ToString());
                    Plug.Write(Constants.endl);
                }
                else if (token == "uci")
                {
//.........這裏部分代碼省略.........
開發者ID:torfranz,項目名稱:Portfish,代碼行數:101,代碼來源:Uci.cs


注:本文中的Portfish.Position.flip方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。