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C# PlaygroundParticlesC.GetComponent方法代碼示例

本文整理匯總了C#中ParticlePlayground.PlaygroundParticlesC.GetComponent方法的典型用法代碼示例。如果您正苦於以下問題:C# PlaygroundParticlesC.GetComponent方法的具體用法?C# PlaygroundParticlesC.GetComponent怎麽用?C# PlaygroundParticlesC.GetComponent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在ParticlePlayground.PlaygroundParticlesC的用法示例。


在下文中一共展示了PlaygroundParticlesC.GetComponent方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SetInitialTargetPosition

 // Initial target position
 public static void SetInitialTargetPosition(PlaygroundParticlesC playgroundParticles, Vector3 position, bool refreshParticleSystem)
 {
     for (int p = 0; p<playgroundParticles.particleCache.Length; p++) {
         playgroundParticles.playgroundCache.previousTargetPosition[p] = position;
         playgroundParticles.playgroundCache.targetPosition[p] = position;
         playgroundParticles.particleCache[p].size = 0;
         playgroundParticles.playgroundCache.position[p] = position;
     }
     if (refreshParticleSystem)
         playgroundParticles.GetComponent<ParticleSystem>().SetParticles(playgroundParticles.particleCache, playgroundParticles.particleCache.Length);
 }
開發者ID:PawkaHub,項目名稱:Lore-Unity,代碼行數:12,代碼來源:PlaygroundParticlesC.cs

示例2: SetInitialTargetPosition

		// Initial target position
		public static void SetInitialTargetPosition (PlaygroundParticlesC playgroundParticles, Vector3 position, bool refreshParticleSystem) {
			for (int p = 0; p<playgroundParticles.particleCache.Length; p++) {
				playgroundParticles.playgroundCache.previousTargetPosition[p] = position;
				playgroundParticles.playgroundCache.targetPosition[p] = position;
#if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
				playgroundParticles.particleCache[p].size = 0;
#else
				playgroundParticles.particleCache[p].startSize = 0;
#endif
				playgroundParticles.particleCache[p].position = position;
				playgroundParticles.playgroundCache.position[p] = position;
				playgroundParticles.playgroundCache.collisionParticlePosition[p] = position;
			}
			if (refreshParticleSystem)
				playgroundParticles.GetComponent<ParticleSystem>().SetParticles(playgroundParticles.particleCache, playgroundParticles.particleCache.Length);
		}
開發者ID:GroupByStudios,項目名稱:TDS_Gauss,代碼行數:17,代碼來源:PlaygroundParticlesC.cs


注:本文中的ParticlePlayground.PlaygroundParticlesC.GetComponent方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。