本文整理匯總了C#中ParticlePlayground.PlaygroundParticlesC.GetComponent方法的典型用法代碼示例。如果您正苦於以下問題:C# PlaygroundParticlesC.GetComponent方法的具體用法?C# PlaygroundParticlesC.GetComponent怎麽用?C# PlaygroundParticlesC.GetComponent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ParticlePlayground.PlaygroundParticlesC
的用法示例。
在下文中一共展示了PlaygroundParticlesC.GetComponent方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SetInitialTargetPosition
// Initial target position
public static void SetInitialTargetPosition(PlaygroundParticlesC playgroundParticles, Vector3 position, bool refreshParticleSystem)
{
for (int p = 0; p<playgroundParticles.particleCache.Length; p++) {
playgroundParticles.playgroundCache.previousTargetPosition[p] = position;
playgroundParticles.playgroundCache.targetPosition[p] = position;
playgroundParticles.particleCache[p].size = 0;
playgroundParticles.playgroundCache.position[p] = position;
}
if (refreshParticleSystem)
playgroundParticles.GetComponent<ParticleSystem>().SetParticles(playgroundParticles.particleCache, playgroundParticles.particleCache.Length);
}
示例2: SetInitialTargetPosition
// Initial target position
public static void SetInitialTargetPosition (PlaygroundParticlesC playgroundParticles, Vector3 position, bool refreshParticleSystem) {
for (int p = 0; p<playgroundParticles.particleCache.Length; p++) {
playgroundParticles.playgroundCache.previousTargetPosition[p] = position;
playgroundParticles.playgroundCache.targetPosition[p] = position;
#if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
playgroundParticles.particleCache[p].size = 0;
#else
playgroundParticles.particleCache[p].startSize = 0;
#endif
playgroundParticles.particleCache[p].position = position;
playgroundParticles.playgroundCache.position[p] = position;
playgroundParticles.playgroundCache.collisionParticlePosition[p] = position;
}
if (refreshParticleSystem)
playgroundParticles.GetComponent<ParticleSystem>().SetParticles(playgroundParticles.particleCache, playgroundParticles.particleCache.Length);
}