本文整理匯總了C#中Mooege.Core.GS.Actors.Actor.Reveal方法的典型用法代碼示例。如果您正苦於以下問題:C# Actor.Reveal方法的具體用法?C# Actor.Reveal怎麽用?C# Actor.Reveal使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Mooege.Core.GS.Actors.Actor
的用法示例。
在下文中一共展示了Actor.Reveal方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Enter
// TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
public void Enter(Actor actor)
{
this.AddActor(actor);
actor.OnEnter(this);
// Broadcast reveal
// NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player
var players = this.Players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
//Logger.Debug("Enter {0}, reveal to {1} players", actor.DynamicID, players.Count);
foreach (var player in players)
{
actor.Reveal(player);
}
}
示例2: Enter
// TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
public void Enter(Actor actor)
{
this.AddActor(actor);
actor.OnEnter(this);
// Broadcast reveal
// NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player. /komiga
var players = this._players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
foreach (var player in players)
{
actor.Reveal(player);
}
}
示例3: DropItem
public void DropItem(Hero hero, Item item, Vector3D postition)
{
Random random = new Random();
Actor itemActor = new Actor()
{
GBHandle = new GBHandle()
{
Field0 = 2,
Field1 = item.Gbid,
},
InventoryLocationData = null,
Scale = 1.35f,
Position = postition,
WorldId = hero.WorldId,
RotationAmount = 0.768145f,
RotationAxis = new Vector3D()
{
X = 0f,
Y = 0f,
Z = (float)random.NextDouble(),
},
SnoId = item.SNOId,
DynamicId = item.ItemId,
};
GetWorld(hero.WorldId).AddActor(itemActor);
itemActor.Reveal(hero);
item.Reveal(hero);
hero.InGameClient.PacketId += 10 * 2;
hero.InGameClient.SendMessage(new DWordDataMessage()
{
Id = 0x89,
Field0 = hero.InGameClient.PacketId,
});
hero.InGameClient.FlushOutgoingBuffer();
}
示例4: Enter
// TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
public void Enter(Actor actor)
{
this.AddActor(actor);
actor.OnEnter(this);
// Broadcast reveal
// NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player. /komiga
var players = this._players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
foreach (var player in players)
{
if (actor is Player.Player) Logger.Debug("Enter: Revealing player: {0}[DynamicId:{1}] to {2}[DynamicId:{3}]", ((Player.Player)actor).Properties.Name, actor.DynamicID, player.Properties.Name, player.DynamicID);
actor.Reveal(player);
}
}