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C# Actor.OnEnter方法代碼示例

本文整理匯總了C#中Mooege.Core.GS.Actors.Actor.OnEnter方法的典型用法代碼示例。如果您正苦於以下問題:C# Actor.OnEnter方法的具體用法?C# Actor.OnEnter怎麽用?C# Actor.OnEnter使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Mooege.Core.GS.Actors.Actor的用法示例。


在下文中一共展示了Actor.OnEnter方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Enter

        // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
        public void Enter(Actor actor)
        {
            this.AddActor(actor);
            actor.OnEnter(this);
            // Broadcast reveal
            // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player. /komiga

            var players = this._players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
            foreach (var player in players)
            {
                actor.Reveal(player);
            }
        }
開發者ID:rosebud,項目名稱:mooege,代碼行數:14,代碼來源:World.cs

示例2: Enter

 // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
 public void Enter(Actor actor)
 {
     this.AddActor(actor);
     actor.OnEnter(this);
     // Broadcast reveal
     // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player
     var players = this.Players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
     //Logger.Debug("Enter {0}, reveal to {1} players", actor.DynamicID, players.Count);
     foreach (var player in players)
     {
         actor.Reveal(player);
     }
 }
開發者ID:bryan77,項目名稱:mooege,代碼行數:14,代碼來源:World.cs

示例3: Enter

        // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
        public void Enter(Actor actor)
        {
            this.AddActor(actor);
            actor.OnEnter(this);
            // Broadcast reveal
            // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player. /komiga

            var players = this._players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
            foreach (var player in players)
            {
                if (actor is Player.Player) Logger.Debug("Enter: Revealing player: {0}[DynamicId:{1}] to {2}[DynamicId:{3}]", ((Player.Player)actor).Properties.Name, actor.DynamicID, player.Properties.Name, player.DynamicID);
                actor.Reveal(player);
            }
        }
開發者ID:geiz123,項目名稱:mooege-1,代碼行數:15,代碼來源:World.cs


注:本文中的Mooege.Core.GS.Actors.Actor.OnEnter方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。