本文整理匯總了C#中MonoMac.CoreGraphics.CGContext.GetClipBoundingBox方法的典型用法代碼示例。如果您正苦於以下問題:C# CGContext.GetClipBoundingBox方法的具體用法?C# CGContext.GetClipBoundingBox怎麽用?C# CGContext.GetClipBoundingBox使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類MonoMac.CoreGraphics.CGContext
的用法示例。
在下文中一共展示了CGContext.GetClipBoundingBox方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: InitializeContext
private void InitializeContext(CGContext context)
{
this.context = context;
modelMatrix = new Matrix();
viewMatrix = new Matrix();
ResetTransform();
boundingBox = context.GetClipBoundingBox();
// We are going to try this here and it may cause problems down the road.
// This seems to only happen with Mac and not iOS
// What is happening is that sub views are offset by their relative location
// within the window. That means our drawing locations are also offset by this
// value as well. So what we need to do is translate our view by this offset as well.
subviewClipOffset = context.GetClipBoundingBox();
PageUnit = GraphicsUnit.Pixel;
PageScale = 1;
// Set anti-aliasing
SmoothingMode = SmoothingMode.Default;
clipRegion = new Region ();
}
示例2: DrawLayer
public override void DrawLayer (CALayer layer, CGContext context)
{
RectangleF box = context.GetClipBoundingBox ();
int tile_x = (int)(box.X / 32);
int tile_y = (int)((renderer.pixel_height - box.Y) / 32);
try {
ushort[,] mapTiles = renderer.Chk.MapTiles;
CGImage image = renderer.GetTile (mapTiles[tile_x, tile_y]);
context.DrawImage (box, image);
}
catch (Exception e) {
Console.WriteLine (e);
}
}