當前位置: 首頁>>代碼示例>>C#>>正文


C# CGContext.ConcatCTM方法代碼示例

本文整理匯總了C#中MonoMac.CoreGraphics.CGContext.ConcatCTM方法的典型用法代碼示例。如果您正苦於以下問題:C# CGContext.ConcatCTM方法的具體用法?C# CGContext.ConcatCTM怎麽用?C# CGContext.ConcatCTM使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在MonoMac.CoreGraphics.CGContext的用法示例。


在下文中一共展示了CGContext.ConcatCTM方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: DrawPattern

			void DrawPattern (CGContext context)
			{
				var destRect = new sd.RectangleF(0, 0, image.Width, image.Height);
				context.ConcatCTM (new CGAffineTransform (1, 0, 0, -1, 0, image.Height));
				context.DrawImage (destRect, image);
			}
開發者ID:JohnACarruthers,項目名稱:Eto,代碼行數:6,代碼來源:TextureBrushHandler.cs

示例2: DrawTexture

        // test draw pattern
        protected void DrawTexture(CGContext context)
        {
            var destRect = new RectangleF(0,0,textureImage.Width,textureImage.Height);
            context.DrawImage(destRect, textureImage.NativeCGImage);

            if (wrapMode == WrapMode.TileFlipX)
            {
                context.ConcatCTM(CGAffineTransform.MakeScale(-1,1));
                context.DrawImage(destRect, textureImage.NativeCGImage);
            }

            if (wrapMode == WrapMode.TileFlipY)
            {
                var transformY = new CGAffineTransform(1, 0, 0, -1,
                                                       textureImage.Width,
                                                       textureImage.Height);
                context.ConcatCTM(transformY);
                context.DrawImage(destRect, textureImage.NativeCGImage);
            }

            if (wrapMode == WrapMode.TileFlipXY)
            {
                // draw the original
                var transform = new CGAffineTransform(1, 0, 0, 1,
                                                       0, textureImage.Height);
                context.ConcatCTM(transform);
                context.DrawImage(destRect, textureImage.NativeCGImage);

                // reset the transform
                context.ConcatCTM (context.GetCTM().Invert());

                // draw next to original one that is flipped by x axis
                transform = new CGAffineTransform(-1, 0, 0, 1,
                                                  textureImage.Width * 2, textureImage.Height);
                context.ConcatCTM(transform);
                context.DrawImage(destRect, textureImage.NativeCGImage);

                // reset the transform
                context.ConcatCTM (context.GetCTM().Invert());

                // draw one that is flipped by Y axis under the oricinal
                transform = new CGAffineTransform(1, 0, 0, -1,
                                                  0, textureImage.Height);
                context.ConcatCTM(transform);
                context.DrawImage(destRect, textureImage.NativeCGImage);

                // draw the last one of the quadrant which is flipped by both the y and x axis
                context.ConcatCTM (context.GetCTM().Invert());
                transform = new CGAffineTransform(-1, 0, 0, -1,
                                                  textureImage.Width * 2, textureImage.Height);
                context.ConcatCTM(transform);
                context.DrawImage(destRect, textureImage.NativeCGImage);
            }
        }
開發者ID:asfungithub,項目名稱:sysdrawing-coregraphics,代碼行數:55,代碼來源:TextureBrush.cs


注:本文中的MonoMac.CoreGraphics.CGContext.ConcatCTM方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。