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C# AudioEngine.INTERNAL_getVariableName方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Audio.AudioEngine.INTERNAL_getVariableName方法的典型用法代碼示例。如果您正苦於以下問題:C# AudioEngine.INTERNAL_getVariableName方法的具體用法?C# AudioEngine.INTERNAL_getVariableName怎麽用?C# AudioEngine.INTERNAL_getVariableName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Audio.AudioEngine的用法示例。


在下文中一共展示了AudioEngine.INTERNAL_getVariableName方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SoundBank


//.........這裏部分代碼省略.........
                            else if (varTableType == 1)
                            {
                                // Complex with byte min/max
                                uint varOffset = reader.ReadUInt32();
                                byte wMin = reader.ReadByte();
                                byte wMax = reader.ReadByte();

                                // Store for sound read
                                long varPos = reader.BaseStream.Position;

                                // Seek to the sound in the Bank
                                reader.BaseStream.Seek(varOffset, SeekOrigin.Begin);

                                // Read the sound
                                cueSounds[j] = new XACTSound(reader);

                                // Back to where we were...
                                reader.BaseStream.Seek(varPos, SeekOrigin.Begin);

                                // Calculate probability based on weight
                                cueProbs[j, 0] = wMax / 255.0f;
                                cueProbs[j, 1] = wMin / 255.0f;
                            }
                            else if (varTableType == 3)
                            {
                                // Complex with float min/max
                                uint varOffset = reader.ReadUInt32();
                                float wMin = reader.ReadSingle();
                                float wMax = reader.ReadSingle();

                                // Unknown value
                                reader.ReadUInt32();

                                // Store for sound read
                                long varPos = reader.BaseStream.Position;

                                // Seek to the sound in the Bank
                                reader.BaseStream.Seek(varOffset, SeekOrigin.Begin);

                                // Read the sound
                                cueSounds[j] = new XACTSound(reader);

                                // Back to where we were...
                                reader.BaseStream.Seek(varPos, SeekOrigin.Begin);

                                // Calculate probability based on weight
                                cueProbs[j, 0] = wMax;
                                cueProbs[j, 1] = wMin;
                            }
                            else if (varTableType == 4)
                            {
                                // Compact Wave
                                ushort track = reader.ReadUInt16();
                                byte waveBank = reader.ReadByte();

                                // Create the Sound
                                cueSounds[j] = new XACTSound(track, waveBank);

                                // FIXME: Assume Sound weight is 100%
                                cueProbs[j, 0] = 1.0f;
                                cueProbs[j, 1] = 0.0f;
                            }
                            else
                            {
                                throw new NotSupportedException();
                            }
                        }

                        // Back to where we were...
                        reader.BaseStream.Seek(curPos, SeekOrigin.Begin);

                        // Add Built CueData to Dictionary
                        INTERNAL_cueData.Add(
                            cueNames[numCueSimple + i],
                            new CueData(
                                cueSounds,
                                cueProbs,
                                (varTableType == 3) ? INTERNAL_baseEngine.INTERNAL_getVariableName(variable) : String.Empty
                            )
                        );
                    }

                    // Cue instance limit
                    byte instanceLimit = reader.ReadByte();

                    // Fade In/Out, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Cue max instance behavior
                    byte behavior = reader.ReadByte();

                    INTERNAL_cueData[cueNames[numCueSimple + i]].SetLimit(
                        instanceLimit,
                        behavior
                    );
                }
            }
            IsDisposed = false;
        }
開發者ID:AesteroidBlues,項目名稱:FNA,代碼行數:101,代碼來源:SoundBank.cs


注:本文中的Microsoft.Xna.Framework.Audio.AudioEngine.INTERNAL_getVariableName方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。