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C# AudioEngine.GetRPC方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Audio.AudioEngine.GetRPC方法的典型用法代碼示例。如果您正苦於以下問題:C# AudioEngine.GetRPC方法的具體用法?C# AudioEngine.GetRPC怎麽用?C# AudioEngine.GetRPC使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Audio.AudioEngine的用法示例。


在下文中一共展示了AudioEngine.GetRPC方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SoundHelper

        public SoundHelper(AudioEngine audioengine, System.IO.BinaryReader reader)
        {
            _priority = reader.ReadInt32();

            int volume = reader.ReadInt32();
            double attenuation_in_db = volume / 100.0f;
            GSGE.Debug.assert(attenuation_in_db <= 0);
            gain = (float)Math.Pow(10, attenuation_in_db / 20.0);
            GSGE.Debug.assert(gain <= 1.0f);

            _pitch = (float)(reader.ReadInt32() / 100.0f);

            int trackCount = reader.ReadInt32();
            _tracks = new TrackHelper[trackCount];
            for (int i = 0; i < trackCount; i++)
            {
                _tracks[i] = new TrackHelper(reader);
            }

            int strLen = reader.ReadInt16();
            byte[] bytes = reader.ReadBytes((int)strLen);
            string catname = Encoding.ASCII.GetString(bytes);
            category = audioengine.GetCategory(catname);

            int rpcCount = reader.ReadInt32();
            rpcs = new RPCCurve[rpcCount];
            for (int i = 0; i < rpcCount; i++)
            {
                strLen = reader.ReadInt16();
                bytes = reader.ReadBytes((int)strLen);
                string rpc = Encoding.ASCII.GetString(bytes);

                rpcs[i] = audioengine.GetRPC(rpc);
            }

            strLen = reader.ReadInt16();
            bytes = reader.ReadBytes((int)strLen);
            effect = Encoding.ASCII.GetString(bytes);
        }
開發者ID:rash-pro,項目名稱:MonoGame,代碼行數:39,代碼來源:SoundHelper.cs


注:本文中的Microsoft.Xna.Framework.Audio.AudioEngine.GetRPC方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。