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C# GameTime.Seconds方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.GameTime.Seconds方法的典型用法代碼示例。如果您正苦於以下問題:C# GameTime.Seconds方法的具體用法?C# GameTime.Seconds怎麽用?C# GameTime.Seconds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.GameTime的用法示例。


在下文中一共展示了GameTime.Seconds方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Update

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            _scene.Update((float)gameTime.ElapsedGameTime.TotalSeconds);

            MouseState mouse = Mouse.GetState();
            KeyboardState keyboard = Keyboard.GetState();

            Game.IsMouseVisible = false;
            if (mouse.IsButtonDown(MouseButtons.Right))
            {
                var mousePosition = new Vector2(mouse.X, mouse.Y);
                var mouseDelta = mousePosition - _resolution.Value / 2;

                _cameraRotation.Y -= mouseDelta.X * gameTime.Seconds() * 0.1f;
                _cameraRotation.X -= mouseDelta.Y * gameTime.Seconds() * 0.1f;

                var rotation = Matrix.CreateFromYawPitchRoll(_cameraRotation.Y, _cameraRotation.X, _cameraRotation.Z);
                var forward = Vector3.TransformNormal(Vector3.Forward, rotation);
                var right = Vector3.TransformNormal(Vector3.Right, rotation);

                forward.Normalize();
                right.Normalize();

                if (keyboard.IsKeyDown(Keys.W))
                    _cameraPosition += forward * gameTime.Seconds() * 50;
                if (keyboard.IsKeyDown(Keys.S))
                    _cameraPosition -= forward * gameTime.Seconds() * 50f;
                if (keyboard.IsKeyDown(Keys.A))
                    _cameraPosition -= right * gameTime.Seconds() * 50f;
                if (keyboard.IsKeyDown(Keys.D))
                    _cameraPosition += right * gameTime.Seconds() * 50f;

                _camera.View = Matrix.Invert(rotation * Matrix.CreateTranslation(_cameraPosition));

                Mouse.SetPosition((int)_resolution.Value.X / 2, (int)_resolution.Value.Y / 2);
                //camera.View = Matrix.CreateLookAt(new Vector3(0, 60, -7), new Vector3(50, 30, -50), Vector3.Up);
            }
        }
開發者ID:ylyking,項目名稱:Myre,代碼行數:40,代碼來源:TextTest.cs

示例2: Update

 /// <summary>
 /// Updates the transition.
 /// </summary>
 /// <param name="gameTime">Game time.</param>
 public void Update(GameTime gameTime)
 {
     var dt = (float)gameTime.Seconds();
     if (targettingOn)
     {
         if (onTime.Ticks == 0)
             progress = 1;
         else
             progress = MathHelper.Clamp(progress + (dt / (float)onTime.TotalSeconds), 0, 1);
     }
     else
     {
         if (offTime.Ticks == 0)
             progress = 0;
         else
             progress = MathHelper.Clamp(progress - (dt / (float)offTime.TotalSeconds), 0, 1);
     }
 }
開發者ID:Quantumplation,項目名稱:Myre,代碼行數:22,代碼來源:Transition.cs

示例3: Update

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            _scene.Update((float)gameTime.ElapsedGameTime.TotalSeconds);

            var deltaTime = gameTime.Seconds();
            var time = gameTime.TotalSeconds();

            MouseState mouse = Mouse.GetState();
            KeyboardState keyboard = Keyboard.GetState();

            foreach (var decals in _scene.Entities.Select(a => a.GetBehaviour<Decal>(null)).Where(a => a != null))
                decals.Color = new Vector4(time % 1, 1, 1, 1);

            Game.IsMouseVisible = false;
            if (mouse.IsButtonDown(MouseButtons.Right))
            {
                var resolution = new Vector2(Game.GraphicsDevice.Viewport.Width, Game.GraphicsDevice.Viewport.Height);
                var mousePosition = new Vector2(mouse.X, mouse.Y);
                var mouseDelta = mousePosition - resolution / 2;

                _cameraRotation.Y -= mouseDelta.X * deltaTime * 0.1f;
                _cameraRotation.X -= mouseDelta.Y * deltaTime * 0.1f;

                var rotation = Matrix.CreateFromYawPitchRoll(_cameraRotation.Y, _cameraRotation.X, _cameraRotation.Z);
                var forward = Vector3.TransformNormal(Vector3.Forward, rotation);
                var right = Vector3.TransformNormal(Vector3.Right, rotation);

                forward.Normalize();
                right.Normalize();

                if (keyboard.IsKeyDown(Keys.W))
                    _cameraPosition += forward * deltaTime * 50;
                if (keyboard.IsKeyDown(Keys.S))
                    _cameraPosition -= forward * deltaTime * 50f;
                if (keyboard.IsKeyDown(Keys.A))
                    _cameraPosition -= right * deltaTime * 50f;
                if (keyboard.IsKeyDown(Keys.D))
                    _cameraPosition += right * deltaTime * 50f;

                _camera.View = Matrix.CreateLookAt(_cameraPosition, _cameraPosition + forward, Vector3.Cross(right, forward));

                Mouse.SetPosition((int)resolution.X / 2, (int)resolution.Y / 2);
            }
        }
開發者ID:ylyking,項目名稱:Myre,代碼行數:46,代碼來源:DecalTest.cs


注:本文中的Microsoft.Xna.Framework.GameTime.Seconds方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。