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C# GameTime.GetGameTick方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.GameTime.GetGameTick方法的典型用法代碼示例。如果您正苦於以下問題:C# GameTime.GetGameTick方法的具體用法?C# GameTime.GetGameTick怎麽用?C# GameTime.GetGameTick使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.GameTime的用法示例。


在下文中一共展示了GameTime.GetGameTick方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ApplyAcceleration

 private Vector2 ApplyAcceleration( GameTime gameTime )
 {
     return Velocity = Utility.Limit( Velocity + Acceleration * gameTime.GetGameTick(), MaxVelocity );
 }
開發者ID:rlugojr,項目名稱:fragengine,代碼行數:4,代碼來源:GameObject.cs

示例2: CalculateVelocity

        private void CalculateVelocity( GameTime gameTime )
        {
            var tick = gameTime.GetGameTick();

            // apply gravity
            var gravityVector = new Vector2( 0, FragEngineGame.Gravity * tick * GravityFactor );

            Velocity += gravityVector;

            // are we speeding up, or slowing down?
            if( Acceleration != Vector2.Zero )
                Velocity = ApplyAcceleration( gameTime );
            else if( Friction != Vector2.Zero )
                Velocity = ApplyFriction( gameTime );
        }
開發者ID:rlugojr,項目名稱:fragengine,代碼行數:15,代碼來源:GameObject.cs

示例3: ApplyFriction

        private Vector2 ApplyFriction( GameTime gameTime )
        {
            var frictionDelta = Friction * gameTime.GetGameTick();

            var newVelocity = Velocity;

            if( Velocity.X - frictionDelta.X > 0 ) newVelocity.X -= frictionDelta.X;
            else if( Velocity.X + frictionDelta.X < 0 ) newVelocity.X += frictionDelta.X;
            else newVelocity.X = 0;

            if( Velocity.Y - frictionDelta.Y > 0 ) newVelocity.Y -= frictionDelta.Y;
            else if( Velocity.Y + frictionDelta.Y < 0 ) newVelocity.Y += frictionDelta.Y;
            else newVelocity.Y = 0;

            return Utility.Limit( newVelocity, MaxVelocity );
        }
開發者ID:rlugojr,項目名稱:fragengine,代碼行數:16,代碼來源:GameObject.cs

示例4: Update

        public virtual void Update( GameTime gameTime )
        {
            CalculateVelocity( gameTime );

            var partialVelocity = Velocity * gameTime.GetGameTick();

            // ask the collision system if we're going to have a collision at that co-ord
            var result = CollisionService.Check( Position, partialVelocity, BoundingBox );

            UpdateEntityState( result );
        }
開發者ID:rlugojr,項目名稱:fragengine,代碼行數:11,代碼來源:GameObject.cs


注:本文中的Microsoft.Xna.Framework.GameTime.GetGameTick方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。