本文整理匯總了C#中Chunk.CheckFrustum方法的典型用法代碼示例。如果您正苦於以下問題:C# Chunk.CheckFrustum方法的具體用法?C# Chunk.CheckFrustum怎麽用?C# Chunk.CheckFrustum使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Chunk
的用法示例。
在下文中一共展示了Chunk.CheckFrustum方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: IsChunkInViewFrustum
// We'll only allow a certain amount of chunks to be created per update
// Currently, this number is derived from the visible world size divided by the number of updates per second
// !TODO: Let this value large for now. Change it back / adjust it later
//private static readonly int MaxChunksPerUpdate = 10000;//(EngineSettings.WorldConfig.VisibleRange * EngineSettings.WorldConfig.VisibleRange / 20);
private bool IsChunkInViewFrustum(Chunk chunk)
{
// Check if the chunk lies within camera planes
return chunk.CheckFrustum(m_cameraPlanes);
}