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C# BaseGame.CheckState方法代碼示例

本文整理匯總了C#中BaseGame.CheckState方法的典型用法代碼示例。如果您正苦於以下問題:C# BaseGame.CheckState方法的具體用法?C# BaseGame.CheckState怎麽用?C# BaseGame.CheckState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在BaseGame的用法示例。


在下文中一共展示了BaseGame.CheckState方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ExecuteImp

 protected override void ExecuteImp(BaseGame game, long tick)
 {
     Finish(tick);
     if (game.TurnIndex == m_turnIndex && m_living.IsAttacking)
     {
         m_living.StopAttacking();
         game.CheckState(0);
     }
 }
開發者ID:geniushuai,項目名稱:DDTank-3.0,代碼行數:9,代碼來源:WaitLivingAttackingAction.cs

示例2: HandleCommand

 public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if (player.IsLiving && game.GameState == eGameState.Playing)
     {
         game.SendToAll(packet);
         player.Die();
         game.CheckState(0);
     }
 }
開發者ID:geniushuai,項目名稱:DDTank-3.0,代碼行數:9,代碼來源:SuicideCommand.cs

示例3: HandleCommand

 public void  HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if (game.GameState == eGameState.Loading)
     {
         player.LoadingProcess = packet.ReadInt();
         if (player.LoadingProcess >= 100)
         {
             game.CheckState(0);
         }
         game.SendToAll(packet);
     }
 }
開發者ID:geniushuai,項目名稱:DDTank-3.0,代碼行數:12,代碼來源:LoadCommand.cs

示例4: HandleCommand

 public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if (game.GameState == eGameState.SessionPrepared || game.GameState == eGameState.GameOver)
     {
         //if (player.Weapon == null)
         //{
         //    player.PlayerDetail.SendMessage(LanguageMgr.GetTranslation("Game.Server.SceneGames.NoEquip"));
         //    return;
         //}
         bool isReady = packet.ReadBoolean();
         if (isReady == true)
         {
             player.Ready = true;
             game.CheckState(0);
         }
     }
 }
開發者ID:vancourt,項目名稱:BaseGunnyII,代碼行數:17,代碼來源:MissionStartCommand.cs

示例5: HandleCommand

 public void  HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if (game.GameState == eGameState.Loading)
     {
         player.LoadingProcess = packet.ReadInt();
         if (player.LoadingProcess >= 100)
         {
             game.CheckState(0);
         }
        var pkg = new GSPacketIn((short)ePackageType.GAME_CMD);
         pkg.WriteByte((byte)eTankCmdType.LOAD);
         //var pkg = packet.Clone();
       //  pkg.ClearContext();
         pkg.WriteInt(player.LoadingProcess);
         pkg.WriteInt(4);
         pkg.WriteInt(player.PlayerDetail.PlayerCharacter.ID);
         game.SendToAll(pkg);
     }
 }
開發者ID:geniushuai,項目名稱:DDTank-3.0,代碼行數:19,代碼來源:LoadCommand.cs

示例6: Execute

        public void Execute(BaseGame game, long tick)
        {
            if (!m_isFinished && tick > m_time && game.GameState == eGameState.Loading)
            {
                if (game.GameState == eGameState.Loading)
                {
                    List<Player> player = game.GetAllFightPlayers();
                    foreach (Player p in player)
                    {
                        if (p.LoadingProcess < 100)
                        {
                            game.SendPlayerRemove(p);
                            game.RemovePlayer(p.PlayerDetail, false);
                        }
                    }

                    game.CheckState(0);
                }
                m_isFinished = true;
            }
        }
開發者ID:geniushuai,項目名稱:DDTank-3.0,代碼行數:21,代碼來源:WaitPlayerLoadingAction.cs


注:本文中的BaseGame.CheckState方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。