當前位置: 首頁>>代碼示例>>C#>>正文


C# AnimatedSprite.UpdateSpritePosition方法代碼示例

本文整理匯總了C#中AnimatedSprite.UpdateSpritePosition方法的典型用法代碼示例。如果您正苦於以下問題:C# AnimatedSprite.UpdateSpritePosition方法的具體用法?C# AnimatedSprite.UpdateSpritePosition怎麽用?C# AnimatedSprite.UpdateSpritePosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在AnimatedSprite的用法示例。


在下文中一共展示了AnimatedSprite.UpdateSpritePosition方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: MetalBlock

 public MetalBlock(Vector2 position, Block parent)
 {
     this.parent = parent;
     sprite = AnimatedSpriteFactory.Instance.BuildMetalBlockSprite(position);
     sprite.UpdateSpritePosition(position);
     CollisionRectangle = sprite.SpriteDestinationRectangle;
     BlockStateTransitionMachine = new BlockStateTransitionMachine();
 }
開發者ID:BoltThrower,項目名稱:Super-Mario-World-1-1,代碼行數:8,代碼來源:MetalBlock.cs

示例2: BrickBlockExplode

        public BrickBlockExplode(Vector2 position, Block parent)
        {
            this.parent = parent;
            velocity = GameValues.ExplodingBlockInitialVelocity;
            scoreValue = GameValues.ExplodingBlockScoreValue;
            HUD.Instance.ScoreHUDCounter += scoreValue;
            particlesDead = false;
            stoppingPosition = position - (GameValues.ExplodingBlockStoppingPositionOffset * velocity);

            topLeftPosition = position - velocity;
            topRightPosition = position + new Vector2(1, -1) * velocity;
            bottomLeftPosition = position + new Vector2(-1, 1) * velocity;
            bottomRightPosition = position + velocity;

            topLeftSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(topLeftPosition);
            topLeftSprite.UpdateSpritePosition(topLeftPosition);
            topRightSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(topRightPosition);
            topRightSprite.UpdateSpritePosition(topRightPosition);
            bottomLeftSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(bottomLeftPosition);
            bottomLeftSprite.UpdateSpritePosition(bottomLeftPosition);
            bottomRightSprite = AnimatedSpriteFactory.Instance.BuildBrickBlockParticleSprite(bottomRightPosition);
            bottomRightSprite.UpdateSpritePosition(bottomRightPosition);
        }
開發者ID:BoltThrower,項目名稱:Super-Mario-World-1-1,代碼行數:23,代碼來源:BrickBlockExplode.cs


注:本文中的AnimatedSprite.UpdateSpritePosition方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。