本文整理匯總了C#中AnimatedSprite.StartAnimation方法的典型用法代碼示例。如果您正苦於以下問題:C# AnimatedSprite.StartAnimation方法的具體用法?C# AnimatedSprite.StartAnimation怎麽用?C# AnimatedSprite.StartAnimation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AnimatedSprite
的用法示例。
在下文中一共展示了AnimatedSprite.StartAnimation方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Initialize
public static void Initialize(GraphicsDevice gd, Microsoft.Xna.Framework.Content.ContentManager content)
{
DirtCloud = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/Dirt Particle"));
DirtCloud.DrawArgs.Scale = new Vector2(Scale * 0.25f);
DirtCloud.SetOriginToCenter();
DirtCloud.StartAnimation();
}
示例2: Initialize
public static void Initialize(GraphicsDevice device, ContentManager content)
{
HillSprite = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/Hill"));
HillSprite.SetOriginToCenter();
HillSprite.StartAnimation();
HillSprite.DrawArgs.Scale *= 0.5f;
ConfusedSprite = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/Stunned"), 2, TimeSpan.FromSeconds(0.25), true, -1, 0);
ConfusedSprite.SetOriginToCenter();
ConfusedSprite.StartAnimation();
DogHouseSprite = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/doghouse"));
DogHouseSprite.SetOriginToCenter();
DogHouseLowerSprite = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/doghouse lower"));
DogHouseLowerSprite.SetOriginToCenter();
HarmonyJousterStill = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/dog_still"), 8, TimeSpan.FromSeconds(0.1), true);
HarmonyJousterStill.SetOriginToCenter();
HarmonyJousterStill.StartAnimation();
DischordJousterStill = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/baddog_still"), 8, TimeSpan.FromSeconds(0.1), true);
DischordJousterStill.SetOriginToCenter();
DischordJousterStill.StartAnimation();
TennisBall = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/tennisball"));
TennisBall.SetOriginToCenter();
TennisBall.StartAnimation();
}
示例3: Initialize
public static void Initialize(GraphicsDevice device, ContentManager content)
{
BlackHole = new AnimatedSprite(content.Load<Texture2D>("Art/Z5 Art/Black Hole"), 6, TimeSpan.FromSeconds(0.1), true);
BlackHole.SetOriginToCenter();
BlackHole.StartAnimation();
Ring = new AnimatedSprite(content.Load<Texture2D>("Art/Z5 Art/Ring"));
Ring.SetOriginToCenter();
Ring.StartAnimation();
}
示例4: Initialize
public static void Initialize(GraphicsDevice device, ContentManager content)
{
GoodBacteria = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/Pickup Good"), 8, TimeSpan.FromSeconds(0.1), true);
GoodBacteria.SetOriginToCenter();
GoodBacteria.StartAnimation();
InfectedBacteria = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/Pickup Infected"), 8, TimeSpan.FromSeconds(0.1), true);
InfectedBacteria.SetOriginToCenter();
InfectedBacteria.StartAnimation();
Spikes = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/amoeba_spikes"), 8, ArtAssets.PlayerSprites[ZoomLevels.One][Jousting.Jousters.Harmony].FrameLength, true);
Spikes.SetOriginToCenter();
Spikes.StartAnimation();
Aura = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/aura"));
Aura.DrawArgs.Scale *= 2.0f;
Aura.SetOriginToCenter();
Aura.StartAnimation();
}
示例5: Initialize
public static void Initialize(GraphicsDevice gd, Microsoft.Xna.Framework.Content.ContentManager content)
{
GoodParticle = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/GoodParticle"));
GoodParticle.SetOriginToCenter();
GoodParticle.StartAnimation();
GoodParticle.DrawArgs.Scale = new Vector2(Scale * 0.25f);
BadParticle = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/InfectedParticle"));
BadParticle.SetOriginToCenter();
BadParticle.StartAnimation();
BadParticle.DrawArgs.Scale = new Vector2(Scale * 0.25f);
CollectGoodParticle = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/Collected Particle Good"));
CollectGoodParticle.SetOriginToCenter();
CollectGoodParticle.DrawArgs.Scale = new Vector2(Scale);
CollectBadParticle = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/Collected Particle Bad"));
CollectBadParticle.SetOriginToCenter();
CollectBadParticle.DrawArgs.Scale = new Vector2(Scale);
InfectBacteriaParticle = new AnimatedSprite(content.Load<Texture2D>("Art/Z1 Art/MadeInfectedParticle"));
InfectBacteriaParticle.SetOriginToCenter();
InfectBacteriaParticle.DrawArgs.Scale = new Vector2(Scale * 0.65f);
}