我们知道,存储桶是容器内部哈希表中的一个插槽,所有元素均基于其键的哈希值分配到该插槽。存储桶的编号从0到bucket_count。现在,作为存储项的可变数量的存储桶。这个数字是基于术语Load Factor的,当Load Factor(load_factor)达到某个阈值时,容器会增加存储桶的数量并重新映射Map,但是当我们调用rehash(n)时,它将直接设置存储桶的数量到n并触发整个哈希表的重建。但是当我们调用reserve(n)时,它将创建足够的Bucket以容纳至少n个项目。如果然后我们向Map添加> n个项目,则可能会触发重新哈希操作,具体取决于负载系数。通过使用unordered_map容器我们期望的大小来调用reserve,我们避免了容器大小增加可能产生的多次重复,并优化了哈希表的大小。 C++函数std::unordered_map::reserve()将容器中的存储桶数(bucket_count)设置为最合适,以包含至少n个元素。
用法:
unordered_map_name.reserve(N)
参数:该函数接受单个强制性参数N,该参数将请求的元素数指定为最小容量。
返回值:该函数不返回任何内容。
以下示例程序旨在说明上述函数:
程序1:
// C++ program to illustrate the
// unordered_map::reserve()
#include <bits/stdc++.h>
using namespace std;
int main()
{
// declaration
unordered_map<int, int> sample1, sample2;
// the sample1 size is reserved for
// the bucket to contain a minimum of
// one elements
sample1.reserve(1);
// inserts key and element
// in sample1
sample1.insert({ 10, 100 });
sample1.insert({ 50, 500 });
// inserts key and element
// in sample1
// the sample1 size is reserved for
// the bucket to contain a minimum of
// three elements
sample2.reserve(3);
sample2.insert({ 20, 200 });
sample2.insert({ 30, 300 });
sample2.insert({ 30, 150 });
cout << "The size of Sample1 is:" << sample1.size();
cout << "\nKey and Elements of Sample1 are:";
for (auto it = sample1.begin(); it != sample1.end(); it++) {
cout << "{" << it->first << ", " << it->second << "} ";
}
cout << "\n\nThe size of Sample2 is:" << sample2.size();
cout << "\nKey and Elements of Sample2 are:";
for (auto it = sample2.begin(); it != sample2.end(); it++) {
cout << "{" << it->first << ", " << it->second << "} ";
}
return 0;
}
输出:
The size of Sample1 is:2 Key and Elements of Sample1 are:{50, 500} {10, 100} The size of Sample2 is:2 Key and Elements of Sample2 are:{30, 300} {20, 200}
程序2:
// C++ program to illustrate the
// unordered_map::reserve()
#include <bits/stdc++.h>
using namespace std;
int main()
{
// declaration
unordered_map<char, char> sample1, sample2;
// the sample1 size is reserved for
// the bucket to contain a minimum of
// one elements
sample1.reserve(1);
// inserts key and element
// in sample1
sample1.insert({ 'a', 'A' });
sample1.insert({ 'g', 'G' });
// inserts key and element
// in sample1
// the sample1 size is reserved for
// the bucket to contain a minimum of
// three elements
sample2.reserve(3);
sample2.insert({ 'b', 'B' });
sample2.insert({ 'c', 'C' });
sample2.insert({ 'd', 'D' });
cout << "The size of Sample1 is:" << sample1.size();
cout << "\nKey and Elements of Sample1 are:";
for (auto it = sample1.begin(); it != sample1.end(); it++) {
cout << "{" << it->first << ", " << it->second << "} ";
}
cout << "\n\nThe size of Sample2 is:" << sample2.size();
cout << "\nKey and Elements of Sample2 are:";
for (auto it = sample2.begin(); it != sample2.end(); it++) {
cout << "{" << it->first << ", " << it->second << "} ";
}
return 0;
}
输出:
The size of Sample1 is:2 Key and Elements of Sample1 are:{g, G} {a, A} The size of Sample2 is:3 Key and Elements of Sample2 are:{d, D} {c, C} {b, B}
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注:本文由纯净天空筛选整理自YashRaj5大神的英文原创作品 unordered_map reserve() in C++ STL。非经特殊声明,原始代码版权归原作者所有,本译文未经允许或授权,请勿转载或复制。