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TypeScript EditorContextKeys.editorTextFocus.toNegated方法代码示例

本文整理汇总了TypeScript中vs/editor/common/editorContextKeys.EditorContextKeys.editorTextFocus.toNegated方法的典型用法代码示例。如果您正苦于以下问题:TypeScript EditorContextKeys.editorTextFocus.toNegated方法的具体用法?TypeScript EditorContextKeys.editorTextFocus.toNegated怎么用?TypeScript EditorContextKeys.editorTextFocus.toNegated使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vs/editor/common/editorContextKeys.EditorContextKeys.editorTextFocus的用法示例。


在下文中一共展示了EditorContextKeys.editorTextFocus.toNegated方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1:

/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the MIT License. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/

import { IEditorService } from 'vs/workbench/services/editor/common/editorService';
import { WalkThroughPart, WALK_THROUGH_FOCUS } from 'vs/workbench/contrib/welcome/walkThrough/browser/walkThroughPart';
import { ICommandAndKeybindingRule, KeybindingWeight } from 'vs/platform/keybinding/common/keybindingsRegistry';
import { EditorContextKeys } from 'vs/editor/common/editorContextKeys';
import { ContextKeyExpr } from 'vs/platform/contextkey/common/contextkey';
import { KeyCode } from 'vs/base/common/keyCodes';

export const WalkThroughArrowUp: ICommandAndKeybindingRule = {
	id: 'workbench.action.interactivePlayground.arrowUp',
	weight: KeybindingWeight.WorkbenchContrib,
	when: ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated()),
	primary: KeyCode.UpArrow,
	handler: accessor => {
		const editorService = accessor.get(IEditorService);
		const activeControl = editorService.activeControl;
		if (activeControl instanceof WalkThroughPart) {
			activeControl.arrowUp();
		}
	}
};

export const WalkThroughArrowDown: ICommandAndKeybindingRule = {
	id: 'workbench.action.interactivePlayground.arrowDown',
	weight: KeybindingWeight.WorkbenchContrib,
	when: ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated()),
	primary: KeyCode.DownArrow,
开发者ID:PKRoma,项目名称:vscode,代码行数:31,代码来源:walkThroughActions.ts

示例2: localize

		WalkThroughPart,
		WalkThroughPart.ID,
		localize('walkThrough.editor.label', "Interactive Playground"),
	),
		[new SyncDescriptor(WalkThroughInput)]);

Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
	.registerWorkbenchAction(
		new SyncActionDescriptor(EditorWalkThroughAction, EditorWalkThroughAction.ID, EditorWalkThroughAction.LABEL),
		'Help: Interactive Playground', localize('help', "Help"));

Registry.as<IEditorInputFactoryRegistry>(EditorInputExtensions.EditorInputFactories).registerEditorInputFactory(EditorWalkThroughInputFactory.ID, EditorWalkThroughInputFactory);

Registry.as<IWorkbenchContributionsRegistry>(WorkbenchExtensions.Workbench)
	.registerWorkbenchContribution(WalkThroughContentProvider, LifecyclePhase.Starting);

Registry.as<IWorkbenchContributionsRegistry>(WorkbenchExtensions.Workbench)
	.registerWorkbenchContribution(WalkThroughSnippetContentProvider, LifecyclePhase.Starting);

Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
	.registerWorkbenchAction(new SyncActionDescriptor(WalkThroughArrowUpAction, WalkThroughArrowUpAction.ID, WalkThroughArrowUpAction.LABEL, { primary: KeyCode.UpArrow }, ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated())), 'Interactive Playground: Scroll Up (Line)', localize('interactivePlayground', "Interactive Playground"));

Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
	.registerWorkbenchAction(new SyncActionDescriptor(WalkThroughArrowDownAction, WalkThroughArrowDownAction.ID, WalkThroughArrowDownAction.LABEL, { primary: KeyCode.DownArrow }, ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated())), 'Interactive Playground: Scroll Down (Line)', localize('interactivePlayground', "Interactive Playground"));

Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
	.registerWorkbenchAction(new SyncActionDescriptor(WalkThroughPageUpAction, WalkThroughPageUpAction.ID, WalkThroughPageUpAction.LABEL, { primary: KeyCode.PageUp }, ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated())), 'Interactive Playground: Scroll Up (Page)', localize('interactivePlayground', "Interactive Playground"));

Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
	.registerWorkbenchAction(new SyncActionDescriptor(WalkThroughPageDownAction, WalkThroughPageDownAction.ID, WalkThroughPageDownAction.LABEL, { primary: KeyCode.PageDown }, ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated())), 'Interactive Playground: Scroll Down (Page)', localize('interactivePlayground', "Interactive Playground"));
开发者ID:AllureFer,项目名称:vscode,代码行数:30,代码来源:walkThrough.contribution.ts


注:本文中的vs/editor/common/editorContextKeys.EditorContextKeys.editorTextFocus.toNegated方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。