本文整理汇总了TypeScript中vs/editor/common/editorContextKeys.EditorContextKeys.editorTextFocus类的典型用法代码示例。如果您正苦于以下问题:TypeScript EditorContextKeys.editorTextFocus类的具体用法?TypeScript EditorContextKeys.editorTextFocus怎么用?TypeScript EditorContextKeys.editorTextFocus使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了EditorContextKeys.editorTextFocus类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1:
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { IEditorService } from 'vs/workbench/services/editor/common/editorService';
import { WalkThroughPart, WALK_THROUGH_FOCUS } from 'vs/workbench/contrib/welcome/walkThrough/browser/walkThroughPart';
import { ICommandAndKeybindingRule, KeybindingWeight } from 'vs/platform/keybinding/common/keybindingsRegistry';
import { EditorContextKeys } from 'vs/editor/common/editorContextKeys';
import { ContextKeyExpr } from 'vs/platform/contextkey/common/contextkey';
import { KeyCode } from 'vs/base/common/keyCodes';
export const WalkThroughArrowUp: ICommandAndKeybindingRule = {
id: 'workbench.action.interactivePlayground.arrowUp',
weight: KeybindingWeight.WorkbenchContrib,
when: ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated()),
primary: KeyCode.UpArrow,
handler: accessor => {
const editorService = accessor.get(IEditorService);
const activeControl = editorService.activeControl;
if (activeControl instanceof WalkThroughPart) {
activeControl.arrowUp();
}
}
};
export const WalkThroughArrowDown: ICommandAndKeybindingRule = {
id: 'workbench.action.interactivePlayground.arrowDown',
weight: KeybindingWeight.WorkbenchContrib,
when: ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated()),
primary: KeyCode.DownArrow,
示例2: localize
WalkThroughPart,
WalkThroughPart.ID,
localize('walkThrough.editor.label', "Interactive Playground"),
),
[new SyncDescriptor(WalkThroughInput)]);
Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
.registerWorkbenchAction(
new SyncActionDescriptor(EditorWalkThroughAction, EditorWalkThroughAction.ID, EditorWalkThroughAction.LABEL),
'Help: Interactive Playground', localize('help', "Help"));
Registry.as<IEditorInputFactoryRegistry>(EditorInputExtensions.EditorInputFactories).registerEditorInputFactory(EditorWalkThroughInputFactory.ID, EditorWalkThroughInputFactory);
Registry.as<IWorkbenchContributionsRegistry>(WorkbenchExtensions.Workbench)
.registerWorkbenchContribution(WalkThroughContentProvider, LifecyclePhase.Starting);
Registry.as<IWorkbenchContributionsRegistry>(WorkbenchExtensions.Workbench)
.registerWorkbenchContribution(WalkThroughSnippetContentProvider, LifecyclePhase.Starting);
Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
.registerWorkbenchAction(new SyncActionDescriptor(WalkThroughArrowUpAction, WalkThroughArrowUpAction.ID, WalkThroughArrowUpAction.LABEL, { primary: KeyCode.UpArrow }, ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated())), 'Interactive Playground: Scroll Up (Line)', localize('interactivePlayground', "Interactive Playground"));
Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
.registerWorkbenchAction(new SyncActionDescriptor(WalkThroughArrowDownAction, WalkThroughArrowDownAction.ID, WalkThroughArrowDownAction.LABEL, { primary: KeyCode.DownArrow }, ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated())), 'Interactive Playground: Scroll Down (Line)', localize('interactivePlayground', "Interactive Playground"));
Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
.registerWorkbenchAction(new SyncActionDescriptor(WalkThroughPageUpAction, WalkThroughPageUpAction.ID, WalkThroughPageUpAction.LABEL, { primary: KeyCode.PageUp }, ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated())), 'Interactive Playground: Scroll Up (Page)', localize('interactivePlayground', "Interactive Playground"));
Registry.as<IWorkbenchActionRegistry>(Extensions.WorkbenchActions)
.registerWorkbenchAction(new SyncActionDescriptor(WalkThroughPageDownAction, WalkThroughPageDownAction.ID, WalkThroughPageDownAction.LABEL, { primary: KeyCode.PageDown }, ContextKeyExpr.and(WALK_THROUGH_FOCUS, EditorContextKeys.editorTextFocus.toNegated())), 'Interactive Playground: Scroll Down (Page)', localize('interactivePlayground', "Interactive Playground"));