本文整理汇总了TypeScript中THREE.WebGLRenderer.setSize方法的典型用法代码示例。如果您正苦于以下问题:TypeScript WebGLRenderer.setSize方法的具体用法?TypeScript WebGLRenderer.setSize怎么用?TypeScript WebGLRenderer.setSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类THREE.WebGLRenderer
的用法示例。
在下文中一共展示了WebGLRenderer.setSize方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1:
/// <reference path="../../typings/main.d.ts" />
import * as THREE from 'three';
import * as _ from 'lodash';
var renderer: THREE.Renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
precision: 'lowp'
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var camera: THREE.Camera = new THREE.OrthographicCamera(
window.innerWidth / - 2,
window.innerWidth / 2,
window.innerHeight / 2,
window.innerHeight / - 2,
-1000,
1000
);
camera.position.set(0, 0, 0);
camera.lookAt(new THREE.Vector3(0, 0, 0));
var scene: THREE.Scene = new THREE.Scene();
var material: any = new THREE.LineBasicMaterial({
color: 0x2586D3,
linewidth: 2
示例2: animate
import * as OrbitControls from 'three-orbitcontrols';
import * as THREE from 'three';
const width = window.innerWidth;
const height = window.innerHeight;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width/height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
const controls = new OrbitControls(camera, renderer.domElement);
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
示例3: createThreeObj
const renderer = (state: State) => {
let r = new THREE.WebGLRenderer()
r.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(r.domElement)
createThreeObj(state, 'renderer', r)
}
示例4: WebGLRenderer
const renderer = new WebGLRenderer();
const camera =
new PerspectiveCamera(
VIEW_ANGLE,
ASPECT,
NEAR,
FAR
);
const scene = new Scene();
// Add the camera to the scene.
scene.add(camera);
// Start the renderer.
renderer.setSize(WIDTH, HEIGHT);
// Attach the renderer-supplied
// DOM element.
document.body.appendChild(renderer.domElement);
const Orientation = {
UP: new Vector3(0, 1, 0),
DOWN: new Vector3(0, -1, 0),
LEFT: new Vector3(-1, 0, 0),
RIGHT: new Vector3(1, 0, 0)
};
let playerOrientation = Orientation.RIGHT;
示例5: onWindowResize
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
示例6: animate
function animate(time: number) {
animationId = requestAnimationFrame(animate);
if (previousTime != null) {
const elapsedTime = time - previousTime;
accumulatedTime = Math.min(accumulatedTime + elapsedTime, maxAccumulatedTime);
}
previousTime = time;
const ticks = Math.floor(accumulatedTime / clientTickDuration);
accumulatedTime -= ticks * clientTickDuration;
if (pub != null && pub.match == null) {
sceneAngleY += Math.PI / 640;
} else {
if (Math.abs(sceneAngleY) > 0.1) sceneAngleY = lerp(sceneAngleY, 0, 0.15);
else sceneAngleY = 0;
}
if (sceneAngleY > Math.PI) sceneAngleY -= Math.PI * 2;
scene.setRotationFromEuler(tmpEuler.set(0, sceneAngleY, 0));
let width = canvas.parentElement.clientWidth;
let height = canvas.parentElement.clientHeight;
if (width > height * 4 / 3) width = height * 4 / 3;
if (height > width * 3 / 4) height = width * 3 / 4;
canvas.width = width;
canvas.height = height;
camera.updateProjectionMatrix();
threeRenderer.setSize(canvas.width, canvas.height, false);
threeRenderer.render(scene, camera);
input.gather();
if (input.hasJustPressedLeftTrigger) { socket.emit("throwBall"); }
for (const playerId in modelsById) {
const model = modelsById[playerId];
const { avatar } = players.byId[playerId];
const hasBall = pub.ball.playerId === playerId;
model.nametag.setRotationFromEuler(tmpEuler.set(0, -sceneAngleY, 0));
if (playerId === myPlayerId) {
for (let i = 0; i < ticks; i++) input.predict(pub.match != null, pub.ball.playerId === myPlayerId, ballThrownTimer > 0);
model.root.position.set(input.prediction.x, 0, input.prediction.z);
model.body.setRotationFromEuler(tmpEuler.set(0, -input.prediction.angleY, 0));
model.shoulders.setRotationFromEuler(tmpEuler.set(0, 0, input.prediction.catching || hasBall ? input.prediction.angleX : -Math.PI * 0.4));
} else {
// TODO: Lerp between previous and current!
model.root.position.set(avatar.x, 0, avatar.z);
model.body.setRotationFromEuler(tmpEuler.set(0, -avatar.angleY, 0));
model.shoulders.setRotationFromEuler(tmpEuler.set(0, 0, avatar.catching || hasBall ? avatar.angleX : -Math.PI * 0.4));
}
model.root.position.y = shared.getAvatarY(avatar.jump);
}
if (pub != null && pub.ball.playerId == null) {
ballModel.position.set(pub.ball.x, pub.ball.y, pub.ball.z);
ballMarker.position.set(pub.ball.x, 0.01, pub.ball.z);
}
}