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TypeScript SphereGeometry.translate方法代码示例

本文整理汇总了TypeScript中THREE.SphereGeometry.translate方法的典型用法代码示例。如果您正苦于以下问题:TypeScript SphereGeometry.translate方法的具体用法?TypeScript SphereGeometry.translate怎么用?TypeScript SphereGeometry.translate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在THREE.SphereGeometry的用法示例。


在下文中一共展示了SphereGeometry.translate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: buildPommel

    /**
     * Creates a spherical pommel and merges it with the swords geometry.
     * Given: the geometry of the sword, and some parameters about
     *        the geometry of the sword
     * Returns: The Sword
     */
    buildPommel(template : SwordTemplate, genParams : GenerationParameters, sword: Sword, numHands: number = 1, pommelBladeWidthRatio = 0.50) : Sword {
        var pommelRadius = genParams.bladeThickness;
        var pommelGeometry = new THREE.SphereGeometry(pommelRadius, 5, 5);
        var handleLength = 0.4 * numHands;
        // Translates the pommel to fall below the handle
        pommelGeometry.translate(0,-handleLength,0);

        // Convert the box to a buffer geometry
        var pommelBufferGeometry = new THREE.BufferGeometry().fromGeometry(pommelGeometry);

        // Number of vertices in the model prior to appending this geometry
        var priorNumVertices = sword.geometryData.vertices.length / 3;

        // Append the vertices to the swords vertex array and add their indices to the vertex indices array
        var vertices = pommelBufferGeometry.getAttribute("position");
        // Loop through all of the position attributes and add the XYZ values to the swords geometry
        for (var i = 0; i < vertices.count; i++) {
            sword.geometryData.addVertex(vertices.getX(i), vertices.getY(i), vertices.getZ(i));
        }

        // Append the vertices to the swords vertex array and add their indices to the vertex indices array
        var normals = pommelBufferGeometry.getAttribute("normal");
        // Loop through all of the position attributes and add the XYZ values to the swords geometry
        for (var i = 0; i < vertices.count; i++) {
            sword.geometryData.addNormal(normals.getX(i), normals.getY(i), normals.getZ(i));
        }

        // Add a color for each vertex (Gold)
        for (var i = 0; i < vertices.count; i++) {
            sword.geometryData.addColor(0.9, 0.8, 0.35);
        }

        var triangles = pommelBufferGeometry.getIndex();
        if (triangles != undefined) {
            // Loop through all of the triangles and add the values to the swords geometry
            for (var i = 0; i < triangles.count; i++) {
                sword.geometryData.addTriangle(triangles.getX(i), triangles.getY(i), triangles.getZ(i));
            }
        } else {
            // We need to add index values based on the vertices being added
            Assert.equal(vertices.count % 3, 0, "ERROR:: Verices are not organized into triangles");
            for (var i = 0; i < vertices.count;) {
                sword.geometryData.addTriangle(priorNumVertices + i, priorNumVertices + i + 1, priorNumVertices + i + 2);
                i += 3;
            }
        }

        return sword;
    }
开发者ID:ShiJbey,项目名称:WeaponGenerator,代码行数:55,代码来源:SwordGenerator.ts


注:本文中的THREE.SphereGeometry.translate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。