本文整理汇总了TypeScript中src/store/events/event.helpers.isInProgressEvent方法的典型用法代码示例。如果您正苦于以下问题:TypeScript helpers.isInProgressEvent方法的具体用法?TypeScript helpers.isInProgressEvent怎么用?TypeScript helpers.isInProgressEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类src/store/events/event.helpers
的用法示例。
在下文中一共展示了helpers.isInProgressEvent方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1:
(events) => {
let idx = 0
const len = events.length;
for (; idx < len; idx += 1) {
const event = events[idx];
const { entity } = event;
if (isInProgressEvent(event) && entity && entity.type === 'linode' && entity.id === linodeId) {
return event;
}
}
return undefined;
},
示例2: compose
): Middleware => ({ dispatch, getState }) => next => (action: any) => {
if (isType(action, addEvents)) {
const { payload } = action;
/**
* We never want to dispatch actions for intial events, so filter them out.
* We also need to only deal with one event per entity at a time, so uniqueEntityEvents
* handles filtering for unique events. Notably linode_create/linode_boot and others.
*/
const eventsToDispatch = compose(
uniqueEntityEvents,
filterInitial
)(payload);
/**
* The incoming events is an array, usually of one but potentially many, so we have
* to handle each one.
*/
for (const event of eventsToDispatch) {
/**
* We can bail immediately if there is no associated entity since we need an entity
* to update the store.
*/
if (!isEntityEvent(event)) {
return;
}
/**
* Having an event we care about, we can call the handlers with the event and dispatch.
*/
for (const handler of eventHandlers) {
handler(event, dispatch, getState);
}
/**
* Finally, if any of these events were in-progress we want to reset the events polling
* interval to keep things moving quickly.
*/
if (isInProgressEvent(event)) {
// If the event is in_progress, we poll more aggressively
resetEventsPolling();
}
}
}
next(action);
};
示例3: isInProgressEvent
(events) => events.filter(e => isInProgressEvent(e) && e.entity && e.entity.type === type)
示例4: isInProgressEvent
e => isInProgressEvent(e) && e.entity && e.entity.type === type